CreatureLister

v1.0.3·Updated 2023-10-12

For modders only! Lists all creatures and their base resistances and damage values.

About this mod Author’s original text

Creature Lister

Will help you creating a list of creatures with their configured base values. This mod is thought to be used by modders

only, since it will not change anything about the game. It does only provide a new console command to run the mod and

let it create the complete listing of creature stats.

Features

I was always looking for the best way to get the on prefab level configured damage values for all creatures in the game.

Especially this was interesting, when using custom made creatures, since for vanilla ones, you can also look up the

values in the IG wiki. But even for this wiki I don't like the way of

hiding some values that might be of interest, like the different levels of resistances.

For the fact of how creatures do damage, it turned out (which I didn't realize in the first place) that creatures don't

have damage values assigned to them, but they rather do damage by a lot of custom weapons that are just made for each

creature and from which they can choose to use one of them (taking cooldown into account) for trying to hit your Player

character. So, getting to the real damage values required to lookup the items assigned to the creatures and somehow try

to do an weighted average calculation.

What it doesn't do

  • it does NOT change anything about game play
  • re-configure creatures values (you will need to use something else for that)
  • it doesn't show damage values that are changed by mods

like CreatureLevelAndLootControl

since this example mod does change the damage value on each hit of a creature

How to use it

Note: to use console commands, you will need to start the game with -console option, see

also Console_Commands at Valheim wiki.

The mod provides a simple new console command: _lister_generate_defaults_file

(Luckily you don't need to type the whole string, since with H&H updates IG pushed auto-complete for console commands).

When done, you will see a log message in the console that points you to the place it created the file (inside BepInEx

config folder).

Example output

(this does show only 1 entry for 1 creature, the file will contain all creatures)

Greydwarf_Shaman:

internalName: $enemy_greydwarfshaman

faction: ForestMonsters

group: ''

health: 60

damageModifiers:

mBlunt: Normal

mSlash: Normal

mPierce: Normal

mChop: Ignore

mPickaxe: Ignore

mFire: VeryWeak

mFrost: Normal

mLightning: Normal

mPoison: Resistant

mSpirit: Immune

defeatSetGlobalKey: ''

averageDamageTypes:

mDamage: 0

mBlunt: 0

mSlash: 7

mPierce: 0

mChop: 0

mPickaxe: 0

mFire: 0

mFrost: 0

mLightning: 0

mPoison: 15

mSpirit: 0

averageTotalDamage: 22

averageTotalDamageToPlayer: 22

allItemNamesContributingToDamage:

  • Greydwarf_shaman_attack
  • Greydwarf_attack

defaultItemAndRandomWeaponsNames:

  • Greydwarf_shaman_attack
  • Greydwarf_attack
  • Greydwarf_shaman_heal

Incompatible mods

You will still be able to run this mod with the incompatible mods, but the results for the creatures of these mods will

be invalid.

  • RRRMonsters -> does contain some creatures that have not vanilla complaint creature attacks

Changelog

  • 1.0.3 -> updated dependencies, compiled for 0.217.24
  • 1.0.1 &.2 -> added missing new item types
  • 1.0.0 -> update for Valheim version 0.216.9 and Jotunn 2.12
  • 0.1.1 -> fix for RRRMonsters, since it does contain some creatures that have not vanilla complaint creature attacks
  • 0.1.0 -> initial release

Contact

*

  • Discord: Flux#0062 (you can find me around some of the Valheim modding discords, too)

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

ValheimModding-Jotunndenikson-BepInExPack_Valheim

File & checksum

Filename
CreatureLister-1.0.3.zip
File size
156.0 KiB