CraftingSearch
Search box and sort button (A-Z, Z-A, type, weight) for every crafting window.
Screenshots 1 screenshots
About this mod Author’s original text
Valheim Crafting Search
BepInEx mod for Valheim that adds a search
box and a sort button to every crafting window - workbench, forge, cauldron,
mead ketill, the upgrade tab and the rest - so you can find a recipe without
scrolling through the whole list.
Unofficial mod. This is a fan-made mod, not affiliated with or endorsed by
Iron Gate. It marks your game as modded (the game shows this in the main menu),
as Iron Gate asks mod authors to do.
What it adds
- Search box above the recipe list: type part of a name and the list
narrows down as you type. It ignores letter case and most accents (zelazo
finds Żelazo), and clears when you close the window. While you type,
keys like E or Tab don't close the window and your character doesn't move -
the same way the game handles typing in chat.
- Sort button next to the Craft / Upgrade tabs, cycling through
Default → A-Z → Z-A → Type → Weight. Recipes you can craft right now
still come first, like in the game.
Built on the game's own sorting
Valheim already sorts crafting lists - most players just never find it: the
console command sortcraft [Original|Name|Type|Weight] (no cheats needed)
saves a sort method on your character. The sort button uses exactly that
setting, so the button and the console command always agree. The game has no
Z-A order; the mod adds it on top, keeping the game's own ordering rules
(craftable first, then recipe group).
Requirements
- Valheim (tested on 1.0.15)
- BepInEx 5.4.x
Installation (players)
- Install BepInEx for Valheim if you haven't already (see link above, or
use r2modman).
- Download CraftingSearch.dll from the
latest release.
- Drop it into \BepInEx\plugins\CraftingSearch\.
- Launch the game and open any crafting station.
Building from source
Requires the.NET 8 SDK (or newer)
and a local Valheim install with BepInEx installed.
git clone
cd valheim-crafting-search
dotnet build -c Release -p:ValheimPath="C:\Path\To\Valheim"
If you don't pass -p:ValheimPath, the build looks for a VALHEIM_PATH
environment variable, then falls back to the default Steam location
(C:\Program Files (x86)\Steam\steamapps\common\Valheim).
The build automatically copies the built DLL into
\BepInEx\plugins\CraftingSearch\ for quick in-game testing.
Notes on how it works (and a few gotchas found along the way)
- Filtering and Z-A are applied right after the game builds and sorts the
list (InventoryGui.UpdateRecipeList), so the game's own selection and
gamepad navigation keep working on the filtered list.
- While the search box has focus, the mod reports it through
Chat.HasFocus() - the game already skips inventory hotkeys and character
input while chat is focused, so no key blocking of its own is needed.
- The sort button is a copy of a game button. Copies keep the game's
Localize component, which rewrites the label (here: "Place stacks")
every time the window opens - it has to be removed from the copy.
- Controls are positioned relative to the game's own UI elements (the recipe
list, the Upgrade tab, the Craft button), not fixed pixels, so they follow
the game's UI scale.
Support
All my mods are free and will stay free. If you enjoy them and want to say
thanks, you can leave a voluntary tip via PayPal - it doesn't
unlock anything, it just helps me keep making mods.
License
MIT - see LICENSE.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: