Crafting Storage Link
Links all storages within the zone of a workbench to the player. Allows you to craft, upgrade, smelt and build without needing to carry resources. All options can be configured via f8 in game if you w
About this mod Author’s original text
Links all storages within the zone of a workbench to the player. Allows you to craft, upgrade, and build without needing to carry resources. New feature added to allow you to pull resources from chests to smelter objects. (Furance, Blast furnace, mill, etc etc.). All options can be configured via f8 in game if you want to enable/disable things.
Use the exact same CraftingStorageLink.dll on server and clients.
Server configuration
After first launch the config is:
BepInEx/config/com.custom.valheim.craftingstoragelink.cfg
Recommended defaults:
[01 - General]
Enabled = true
HammerBuildingEnabled = true
[02 - Linking]
Radius = 20
PlayerBuiltContainersOnly = true
AllowShipContainers = false
AllowCartContainers = false
[03 - Safety]
RespectContainerAccess = true
RespectWards = true
SkipInUseContainers = true
ClaimOwnershipWhenPulling = true
RespectMultiUserChestIgnore = true
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: