CraftableSpawners
Build natural creature spawners with the hammer: greydwarf nest, evil bone pile, body pile, fire pillar and tar bone pile. Each unlocks with its trophy, refunds on removal, and keeps vanilla spawn beh
About this mod Author’s original text
Craftable Spawners
Build the natural creature spawners yourself. Five pieces appear under the
hammer's Misc tag once you have picked up the matching trophy:
| Piece | Spawns | Unlocked by | Default recipe |
|---|---|---|---|
| Evil bone pile | Skeletons | Skeleton trophy | 40 Bone fragments, 5 Skeleton trophies |
| Greydwarf nest | Greydwarves | Greydwarf trophy | 20 Greydwarf eyes, 10 Ancient seeds, 5 Greydwarf trophies |
| Body pile | Draugr | Draugr trophy | 40 Entrails, 5 Draugr trophies |
| Fire pillar | Surtlings | Surtling trophy | 20 Surtling cores, 20 Coal, 5 Surtling trophies |
| Bone pile | Tar blobs | Growth trophy | 40 Tar, 5 Growth trophies |
- No workbench needed: hammer and materials only. Ground placement, any biome.
- Spawn timers, caps and ranges are the vanilla spawner's. Fire pillar and Bone
pile are rebuilt from the bone pile spawner and spawn every 20 seconds.
- Hammer-remove refunds the full recipe to your inventory. Destroying one in
combat drops the refund on the ground instead.
Configuration
BepInEx/config/CraftableSpawners.cfg on a client, or config/bepinex/ on a
dedicated server. Each spawner can be turned off, and every recipe amount can
be changed. With LockConfiguration on, the server's values apply to every
connected client through Mushroom Sync.
Requirements
Requires Mushroom Sync, installed on the server and every client.
Source and issues:
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: