CorpseHarvest
Harvest monster corpses with E. Knife damage speeds up harvesting, Knives skill raises yield and trophy chance, and you pick your harvest knife with middle-click. Corpses stay for 30 minutes. Works wi
About this mod Author’s original text
CorpseHarvest
Creature corpses no longer auto-drop their loot — kneel down and harvest the
body, or it rots away with the corpse.
Features
- Harvest with a single press of E (hold-to-work is available as a config
option).
- Harvestable corpses show their monster name and a highlight tint while
you're aiming at them.
- Knife damage speeds up harvesting — the sharper the knife, the faster the
harvest.
- Middle-click a knife in your backpack to mark it as your harvest knife.
No knife tagged (or it breaks) → you harvest bare-handed: 3x slower and no
Knives XP.
- The tagged knife loses 1 durability per completed harvest.
- Knives skill raises jackpot chance and yield multiplier on a knife harvest.
- Trophies are capped at 1 per corpse; Knives skill raises the chance of
getting one.
- Corpses stay harvestable for 30 minutes by default (configurable). Left
un-worked, a corpse still drops 50% of its loot when it finally rots away.
- Bosses and players are never affected — they behave exactly like vanilla.
- Works automatically with monsters added by other mods (anything with a
normal loot table).
- Floating corpses (water, tar) can be harvested too — they aren't frozen in
place until they're actually done drifting.
- Text is in Korean when the game's language is set to Korean, English
otherwise.
Configuration
"Shared" = synced from whoever opens/hosts the world and locked for everyone
else. Not shared = each player keeps their own value.
| Section | Setting | Default | Shared | Description |
|---|---|---|---|---|
| General | Enabled | true | Yes | Master switch. When off, corpses drop loot the vanilla way. |
| General | Enable Logs | false | No | Print diagnostic logs to the BepInEx console / Player.log. |
| Interaction | Hold To Work | false | No | On: hold Use to work a corpse. Off: a single press starts it, press again/attack/walk away to cancel. |
| Interaction | Max Work Distance | 5.0 | Yes | Walking this far from the corpse cancels the harvest. |
| Interaction | Corpse Lifetime | 1800 (30 min) | Yes | Seconds a corpse stays harvestable before it rots. |
| Interaction | Expiry Loot Fraction | 0.5 | Yes | Fraction of the loot a rotted, un-worked corpse still drops. |
| Interaction | Harvest Knife Key | Mouse2 | No | Click this while hovering a knife in the backpack to tag/untag it as your harvest knife. |
| Harvesting | Base Harvest Time | 4.0 | Yes | Base seconds to harvest, before knife speed / bare-hand multipliers. |
| Harvesting | Knife Speed Max Multiplier | 2.0 | Yes | Max harvest speed multiplier at/above Knife Reference Damage. |
| Harvesting | Knife Reference Damage | 100 | Yes | Knife physical damage that gives the full speed bonus. |
| Harvesting | Bare Hand Time Multiplier | 3.0 | Yes | Multiplier on Base Harvest Time with no usable tagged knife. |
| Harvesting | Knives XP Per Harvest | 1.0 | Yes | Knives skill XP per successful knife harvest. |
| Harvesting | Knife Durability Per Harvest | 1.0 | Yes | Durability lost on the tagged knife per completed knife harvest (0 = no drain). |
| Jackpot | Jackpot Max Chance | 0.30 | Yes | Jackpot chance at Knives level 100 (scales linearly from 0). |
| Jackpot | Jackpot Max Multiplier | 4.0 | Yes | Loot multiplier on a jackpot at Knives level 100 (scales linearly from 1). |
| Trophy | Trophy Chance Max Multiplier | 2.0 | Yes | Trophy drop chance multiplier at Knives level 100 (capped at 1 trophy total). |
| Highlight | Highlight Enabled | true | No | Tint a corpse while you're aiming at it. |
| Highlight | Highlight Color | FFD24D | No | Highlight tint color, hex RGB (no #). |
| Classification | Excluded Creatures | (empty) | Yes | Comma-separated creature prefab names that keep vanilla instant-drop, on top of bosses (always excluded). |
Multiplayer
Every player in the world needs this mod installed, on a matching version
(down to the minor version number).
Credits
- Author: LJS
- Based on CarveAndPlunder by virtualbjorn
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Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: