CoolCount
OmniCC for Valheim: a countdown and a radial sweep on every mead and food you cannot use yet, in the inventory, chests and hotbar. Client-side.
Screenshots 3 screenshots
About this mod Author’s original text
CoolCount
OmniCC for Valheim. Every mead and food you cannot use yet gets a countdown and a radial
sweep right on its slot, in your inventory, in chests and on the hotbar. No more matching the
little status icon in the corner against the bottles in your bag.
- Meads count down the effect that blocks them, including exclusion groups: a minor healing
mead shows the same timer as the medium one that is running.
- Food you are digesting counts down to the half-way point where you can eat it again. With
all three slots full, every other food counts down to the first slot freeing up.
- Chests show the same numbers, measured against your own effects.
- Text format, colours by remaining time, sweep colour, optional icon dimming and font size are
all configurable. The countdown uses the game's own font.
Three meads in a chest, and only the one you cannot drink is counting down: the frost and poison
resistance beside it are in other exclusion groups.
Food and mead in bound slots, the sweep showing how much is left. Yellow under a minute, white
above.
Console: coolcount lists what is on cooldown and why; coolcount effects and
coolcount foods print the state behind the numbers.
Requires BepInEx. Nothing to install on the server; other players are unaffected.
Source and issues:
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: