CookingCompatibility
CookingAdditions ingredient alternatives and guarded drying-rack storage support. Reviewed with Runic 2.3.0, AdventureBackpacks 2.2.9, BoneAppetit 3.3.18 and ExtraSlots 1.2.16.
Screenshots 1 screenshots
About this mod Author’s original text
COOKING COMPATIBILITY
MORE USES FOR YOUR HARVEST
Bring ingredients from different mods to the same table.
Cooking Compatibility connects selected ingredients from CookingAdditions, BoneAppetit, Odin's Hares and RtDOcean. It adds preparation choices for existing foods, a hare conversion for the CookingAdditions griller and optional drying-rack material support. Your original recipes, food stats and cooking bonuses stay with their authors.
Compatibility / v0.1.13
Built against Valheim 1.0.16 with BepInExPack Valheim 5.4.2351. Reviewed with CookingAdditions 1.3.3, BoneAppetit 3.3.18, OdinsHares 1.3.4, RtDOcean 2.2.49 and Recycle N Reclaim 1.4.5. Content mods remain optional. Drying-rack storage integration optionally uses RunicCrafting 2.3.0, RunicStorage 2.3.0 and AdventureBackpacks 2.2.9; ExtraSlots 1.2.16 is optional. Requires ConditionalConfigSync 1.0.10. Use matching helper versions and active integrations on the server and clients.
SUPPORT ME ON KO-FI
If this earns a place in your kitchen, a coffee helps me spend more time on compatibility fixes for modded games. Support is optional and appreciated. Vercadi
COOKING MATERIALS
On clients, the helper preserves a supported Standard shader on the copper material shared by the CookingAdditions grill and cooking-pot legs when returning to the menu. It prevents that material from being reassigned to another loaded shader solely because its name matches. Textures and other materials remain unchanged. The optional local setting is Visuals / Preserve cooking copper shader; restart after changing it.
AT THE TABLE / WHAT IT ADDS
| Integration | Added option | Public default |
| --- | --- | --- |
| CookingAdditions + Odin's Hares | Grill Odin's raw hare into its existing cooked hare at the normal CookingAdditions griller, taking 25 seconds | On |
| CookingAdditions + BoneAppetit | Use Raw Pork for the existing undried boar preparation | On |
| CookingAdditions + Odin's Hares | Use Odin's raw hare for the existing undried hare preparation | Off; opt in |
| CookingAdditions + RtDOcean | Use cod, tuna or marlin meat for the existing undried fish preparation | On |
| CookingAdditions + RtDOcean | Use the other mod's tomato in ten selected meal recipes | On |
With the reviewed default recipes, salting takes one raw portion and five CookingAdditions salt, at the native Food Preparation Table. Put the resulting undried portion on the existing drying rack. Its 1800 world-second drying time remains unchanged. If the source recipe's supported quantities or station level are configured differently, the alternative copies those values. A disabled or structurally incompatible source recipe is skipped.
Hare curing produces CookingAdditions' existing salted hare, whose base stats in the reviewed version are 65 health / 23 stamina. It deliberately remains a separate opt-in because access to Odin's meadow hares can make this strong food available sooner.
The tomato alternatives cover CookingAdditions Fish Soup, Spicy Meat Supreme, Spicy Serpent Meat, Sweet N Spicy Fish and Tomato Soup; and RtDOcean Tomato Soup, Tomato Stew, Cod Sushi, Corn Soup and Pumpkin Soup. They preserve the target dish's other ingredients, output amount, station and station level. Seed and farming recipes are excluded. Different preparation tables remain distinct.
This version adds no items, nutrients, global food multipliers, skills, XP rewards, automatic feeding or background container scans. It does not add recipes for arbitrary meats, rice, shrimp, eggs or magical foods. It does not expand the large meat griller. Drying-rack support is described below.
LOAD THE RACK / BAG AND CHEST INGREDIENTS
With the reviewed RunicCrafting 2.3.0 / RunicStorage 2.3.0 pair enabled, interact normally with a CookingAdditions drying rack to pull one prepared undried portion from an equipped, closed AdventureBackpacks 2.2.9 bag or an eligible nearby chest. Carried ingredients and collecting finished food keep priority. The bag is optional
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: