CookingAdditions
Adds 23 new foods that you can cook and prepare, 2 pickable food/ingredient, 1 resource that you can mine, 3 cooking station, 2 new processing station and new way of making foods.
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About this mod Author’s original text
CookingAdditions
Adds 23 new foods that you can cook and prepare, 2 pickable food/ingredient, 1 resource that you can mine, 3 cooking station, 2 new processing station and new way of making foods.
## Installation (manual)
- extract CookingAdditions.dll file to your BepInEx\Plugins\ folder.
## Features
- Adds 23 new foods, 2 new pickable food, 1 resource to mine, 3 cooking stations and 2 new processing station.
- Adds a new way making foods called curing.
- Configurable food stats and recipes.
- Configurable spawn data, plant grow and regrow time
- Uses ServerSync and built in config watcher.
- Configurable through config file or Configuration Manager
## How to prepare the new added Foods (Curing)
- First you need to prepare them in the Food Preparation Table (crafting them with the new ingredients called salt)
- (Side Note: You can get/make salt by crushing salt rock in the new crafting station called Crusher. You can get Salt Rock by mining Salt Deposit that is scattered in all biomes. They're scatted on every edges or near the shore.)
- After preparing them salted meats needs to be hanged on the Drying Rack (new processing station) and it will take atleast 2 ingame days for them to be ready (NOTE: Night and weather events will stop the curing process, also Drying Racks needs to be put outside to properly work.)
- Salted eggs doesn't need to be hanged you can just put/throw them on the floor, different size eggs have different curing time smaller faster while bigger takes longer.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Dependencies
Install these first, or the mod will not work:
denikson-BepInExPack_Valheim