ContainerDiscoveries

v1.0.1·Updated 2026-09-26

Opening a chest discovers the items inside, unlocking their recipes and build pieces as if they had entered your inventory. Client-side.

About this mod Author’s original text

Container Discoveries

A small client-side Valheim mod: opening a chest discovers everything inside it.

In vanilla, an item only counts as "found" once it enters your own inventory. On a shared server that means walking every chest in the storage room and shuffling each new material through your bags before its recipes unlock. With this mod, just open the chest. Every item in it that you have not seen yet is discovered on the spot, with the usual "New material" and "New recipe" pop-ups, and the recipes and build pieces that need it unlock immediately.

  • Works on any container window: chests, carts, ships, modded containers that use the vanilla UI.
  • Items that get added while the chest is open are discovered too.
  • Nothing is moved, taken or changed in the chest. Only your own discovery list is updated.
  • Trophies count as well (optional). As in vanilla, discovering a trophy adds it to your trophy collection.

Installation

Install with r2modman Mod Manager, or drop ContainerDiscoveries.dll into BepInEx/plugins.

Requires BepInExPack Valheim and Jötunn. Client-side only: known materials and recipes are stored in your own character save, so the server needs nothing and other players are unaffected.

Configuration

BepInEx/config/dsoltyka.ContainerDiscoveries.cfg is created on first launch. Both settings apply immediately.

| Setting | Default | Meaning |

| --- | --- | --- |

| ShowUnlockMessages | true | Show the vanilla "New material / New recipe" pop-ups for container discoveries. Turn off if opening a full storage room spams the screen. |

| DiscoverTrophies | true | Also discover trophies found in containers. |

Source

Code is on GitHub at dsoltyka/ValheimContainerDiscoveries.

License

MIT. See LICENSE.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_ValheimValheimModding-Jotunn

File & checksum

Filename
ContainerDiscoveries-1.0.1.zip
File size
8.9 KiB
SHA-256
132bd1972c2353f9d467c297c7dfbfa9e0e4828fad454765bebc8af6cb75ea44
Stored at
2026-10-10 00:30