ConfigureToolTier
Let's your re-configure which tool tier is required to harvest wood, stone and ores
About this mod Author’s original text
# Configure Tool Tier
Configure the world objects like trees and rocks to use a different required minimum tool tier for being able to harvest
them.
Features
Modify the world objects prefabs for:
- TreeBase (normal spawned tree)
- TreeLog (log after cutting the tree)
- MineRock (mine rocks)
- MineRock5 (mine rocks)
Automated generator for configuration
This mod does also provide the ability to automatically generate a configuration file with all the prefabs of the
mentioned categories from in-game. To use this feature call the console command:
_tool_tier_write_defaults
This will create a file (beware: different name then the file that is read at game startup, you will need to rename it
to make use of it!).bepinex.plugins.configure.tool.tier.defaults.yaml inside the BepInEx config folder.
Note: the writer will filter any prefabs containing the following in their name:
- complete string of "(Clone)"
- Regex "\([0-9]+\)"
Those prefabs from vanilla game containing these strings cannot be configured, since they are clones or objects that
cannot be found when running config settings.
Configuration
For modifying you need to provide a configuration file named.bepinex.plugins.configure.tool.tier.yaml
at the BepInEx config folder with the following structure (example, not full list, run
auto generator for full list):
TreeBase:
Beech1: 0
TreeLog:
beech_log: 0
MineRock:
MineRock_Stone: 0
MineRock5:
silvervein_frac: 2
The 1st level names are predefined and have to be used like shown in the structure:
- TreeBase
- TreeLog
- MineRock
- MineRock5
At the 2nd level you can add each prefab of those groups that is available in the game and specify the desired minimum
tool like:
_custom_prefab_name: 1
Complete vanilla game example config
(you can also automatedly generate there yourselves)
TreeBase:
PineTree: 0
Beech1: 0
Birch2: 2
Oak1: 2
Birch2_aut: 2
Birch1_aut: 2
Birch1: 2
Pinetree_01: 0
FirTree: 0
SwampTree1: 2
TreeLog:
Oak_log: 2
PineTree_log: 0
SwampTree1_log: 0
Birch_log: 2
FirTree_log: 0
PineTree_logOLD: 0
beech_log: 0
Oak_log_half: 2
FirTree_log_half: 0
PineTree_log_half: 0
beech_log_half: 0
Birch_log_half: 2
PineTree_log_halfOLD: 0
MineRock:
Leviathan: 0
MineRock_Stone: 0
MineRock_Meteorite: 2
MineRock_Iron: 1
Rock_destructible_test: 0
MineRock_Copper: 0
mudpile_old: 0
stoneblock_fracture: 0
MineRock5:
Rock_3_frac: 0
widestone_frac: 0
highstone_frac: 0
rock4_coast_frac: 0
rock3_mountain_frac: 0
rock4_heath_frac: 0
silvervein_frac: 2
rock4_forest_frac: 0
rock4_copper_frac: 0
rock3_silver_frac: 2
tarlump1_frac: 0
HeathRockPillar_frac: 0
ice_rock1_frac: 0
rock1_mountain_frac: 0
RockFinger_frac: 0
RockFingerBroken_frac: 0
RockThumb_frac: 0
rock2_heath_frac: 0
rock2_mountain_frac: 0
mudpile_frac: 0
mudpile2_frac: 0
Valheim tool tiers
- Trees
- 0 -> Stone Axe
- 1 -> Flint Axe
- 2 -> Bronze Axe
- 3 -> Iron Axe
- 4 -> Black Metal Axe
- Rocks
- 0 -> Antler Pickaxe
- 1 -> Bronze Pickaxe
- 2 -> Iron Pickaxe
Changelog
- 0.1.1 -> readme fix (pickaxe tool tier levels)
- 0.1.0 -> initial version
Contact
*
- Discord: Flux#0062 (you can find me around some of the Valheim modding discords, too)
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: