CombatLog
Combat log like Baldur's Gate 3/Dota: every hit broken down, fight scoreboard with DPS, pets, history and saved fights, death recap with lost skills. English/Portuguese.
About this mod Author’s original text
Combat Log
See exactly why a hit did the damage it did — every step, like the tooltips in Baldur's Gate 3 or a
death recap in Dota/LoL.
Versão em português abaixo.
What you get
Every hit, broken down. For each hit you take or deal:
- Attack: weapon base damage (and its level), skill and random roll, attack multiplier, the
attacker's stars, missing-health bonuses, combo finisher, the attacker's status effects. Hits that
come from an area effect or projectile show where they came from.
- Defense: world modifiers (enemy/player damage), player-count scaling, effects on the target,
backstab, bonus against a staggered target, block or parry (shield type, timed, guard broken,
stamina spent), resistances per damage type (and weak spots), armor, and the part that turns into
damage over time.
- Result: health before → after, stagger bar, stamina, and whether it killed.
Troll → you — 43 damage (health 86 → 44)
ATTACK
Base damage: slap 60 blunt 60
Random roll ×0.94 60 → 57
DEFENSE
World: enemy damage ×2.00 57 → 113
Block tower 113 → 43
= 43 now · stamina −6 · stagger 0→64/82
When the numbers do not add up to what the game did (another mod changing damage, for example), the
log shows the difference as its own line instead of guessing.
Live widget in the bottom-right corner, always updating. Free the cursor (inventory, map or menu)
to minimize it, switch between list and detailed view, resize it from its top-left corner, scroll
the history, click a hit to expand it, right-click a hit to copy it, Copy the whole log, or switch
to Text to select and Ctrl+C. F8 shows/hides it.
Death recap. When you die: damage by source over the last seconds (hits and damage over time,
with %) and the killing blow in detail.
File log. Everything, detailed, in BepInEx/CombatLog.log.
Also logged: staggers of nearby creatures, damage-over-time ticks (grouped), and environmental
damage named by cause (fall, drowning, falling tree, lava...).
Multiplayer
In Valheim each half of a hit is calculated on the PC that controls that creature. Players who have
this mod send each other the half they calculated, so you get both halves even when another player
controls the enemy. If the other player does not have the mod, you see the half you have, and the log
says which half is missing. The server does not need the mod (it only relays).
Install
Client only. Install with r2modman or Mod Manager. Nobody else is required to have it.
Config
BepInEx/config/bub.combatlog.cfg: toggle key, file log, recap length, widget size/font/opacity.
Combat Log (português)
Mostra exatamente por que um golpe causou o dano que causou — cada etapa, como os tooltips do
Baldur's Gate 3 ou o resumo de morte do Dota/LoL.
O que você ganha
Cada golpe detalhado, recebido ou dado:
- Ataque: dano base da arma (e nível), skill e variação aleatória, multiplicador do ataque,
estrelas do atacante, bônus por vida faltando, fim de combo, efeitos no atacante. Golpes de efeitos
de área ou projéteis mostram a origem.
- Defesa: modificadores do mundo, escala por número de jogadores, efeitos no alvo, backstab, bônus
contra alvo em stagger, bloqueio ou parry (tipo de escudo, no tempo, guarda quebrada, stamina),
resistências por tipo de dano (e ponto fraco), armadura e a parte que vira dano contínuo.
- Resultado: vida antes → depois, barra de stagger, stamina e se matou.
Quando a conta não bate com o que o jogo fez (outro mod mexendo no dano, por exemplo), a diferença
aparece numa linha própria, sem adivinhar a causa.
Widget no canto inferior direito, sempre atualizando. Com o cursor livre (inventário, mapa ou
menu): minimizar, alternar lista/detalhado, redimensionar pelo canto superior esquerdo, rolar o
histórico, clicar num golpe para abrir, botão direito para copiar o golpe, Copiar tudo, ou
Texto para selecionar e usar Ctrl+C. F8 mostra/esconde.
Resumo de morte: dano por fonte nos últimos segundos (golpes e dano contínuo, com %) e o golpe
final detalhado.
Arquivo: tudo
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: