ClockDaddy
Game clock that nags you to bed at 5 PM game time (chime, blink, End to silence) plus a next-weather icon. Everything set live from F1.
About this mod Author’s original text
ClockDaddy
A Valheim clock that tells you when to go to bed.
What it does
- Clock on screen. Shows game time and day number. Put it anywhere, any size, any color.
- Heads-up at 4 PM game time. One ping and "Head for bed soon." Once, no blinking.
- Bedtime ping at 5 PM game time. Plays a chime and pops up "Time for bed." If you're still up,
it pings again every couple of minutes (you choose how often and how many times).
- Blinking clock. From bedtime until you're in bed, the clock flashes and adds a "BEDTIME" line.
- Next-weather icon. A small icon of the weather that's coming next, with "Rain in 3m 20s"
beside it. Turn it on or off and move it anywhere from F1.
- Snooze. Press Page Down and it hushes for 3 minutes (you pick how long), then pings again.
- Silence it for the night. Press End and it shuts up until tomorrow night. Press End again to undo.
- Turn the alarm off entirely. Ctrl+End switches the whole alarm off or back on, and it stays that way.
- Set everything from F1. Every setting is in the Configuration Manager window (F1) and takes
effect immediately while you play. No config file editing needed.
It stops by itself when you get in bed, and resets every evening. The mod only runs on your own
game: install it yourself for your own reminders. The server doesn't need it.
Settings (F1)
| Section | What's there |
|---|---|
| 1 - Clock | Show/hide, clock text template, time format, minute rounding, hide on map/menus/HUD |
| 2 - Clock Look | Position X/Y (%), alignment, font size, scale with resolution, bold text, colors, outline |
| 3 - Bedtime Reminder | On/off; Heads-Up Time (4:00 PM), Bedtime (5:00 PM) and Give Up At (6:00 AM), each picked from a drop-down of game times in 15-minute steps; heads-up and bedtime messages, message text and where it shows, sound (Chime / Bell / Beeps / Cuckoo / Music Box / Marimba / Wind Chimes / Triangle / Gong / Custom / None), volume, repeat interval, max repeats, snooze length, Test Ping and Snooze buttons |
| 4 - Blink | Blink on/off, blink color, blink speed, the extra "BEDTIME" clock line |
| 5 - Weather Icon | On/off, position X/Y (%), icon size, label text and size |
| 6 - Hotkeys | Snooze (default Page Down), Silence Tonight (default End), Toggle Alarm on/off (default Ctrl+End), Toggle Clock (default Home) |
The defaults are the AzuClock setup our server already used: "Game Time / Current Day / Real Time"
in gold, green and pink across the top, 12-hour time, Home to hide it.
Clock text tokens
{gametime} {day} {tod} (Morning/Afternoon/Evening/Night) {realtime} {bedtime}
{bedtimein} (game time left until the reminder) {biome} {weather} {nextweather}
{weatherin} (real time until the weather changes) {silencekey} {snoozekey}. AzuClock's {0} {1} {2} {3} also
work, so an AzuClock clock string can be pasted straight in.
Type \n for a new line. Unity rich text works: `,,, `.
Example: {gametime} Day {day}\nbed in {bedtimein}
Weather icons
The forecast re-runs the game's own weather roll for the next period, so it is exact as long as
you're still in the same biome when the weather changes. There's no icon in places where the
weather is fixed (crypts, caves, raids, boss fog).
Ten icons: clear_day clear_night mist light_rain rain storm snow snowstorm
ash_rain dark. To use your own, put same-named PNGs (square, transparent) in
BepInEx/plugins/ClockDaddy/icons. They replace the built-in ones, no rebuild needed.
Your own ping sound
Set Ping Sound to Custom and put a WAV file at BepInEx/plugins/ClockDaddy/sounds/custom.wav
(uncompressed PCM or float, any sample rate, mono or stereo; keep it short). Swap the file any time
and press Test Ping to hear it, no restart needed. If the file is missing, it plays Chime.
Install
Use r2modman Mod Manager, or drop ClockDaddy.dll into BepInEx/plugins/ClockDaddy.
The F1 window comes from a Configuration Manager mod. Any of them works (shudnal's ConfigurationManager,
Azumatt's Official BepInEx ConfigurationManager); it is no
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: