ClaimChestOpen
Take chest ownership on your client before it opens, so a distant player in the same zone is not in the round trip. Client only.
About this mod Author’s original text
Claim Chest Open
OpenSesame for chests. When you press E on a container, your client takes ZDO ownership first, then the chest opens locally. The dedicated server records it; other players see it when their packet arrives. You no longer wait on whoever happened to load that zone first.
Ship and cart inventories are not claimed.
Client only. Dedicated servers do not need this.
Requires
- BepInExPack for Valheim
Install, Gale, or r2modman: install the package.
or a manual zip: copy plugins/cjayride-ClaimChestOpen into Valheim/BepInEx/plugins. You should end up with:
Valheim/BepInEx/plugins/cjayride-ClaimChestOpen/Cjayride.ClaimChestOpen.dll
Do not copy manifest.json, README.md, or icon.png into the game.
Replace icon.png (exactly 256×256) before uploading, Hexium, or if you are packaging this yourself.
Contact
- X: x.com/cjayride
- Discord: discord.gg/cjayride (find me at the top of the user list) "cjayride"
- Twitch: twitch.tv/cjayride
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: