CessilCellsCeaChells

v0.3.6·Updated 2024-07-01

Allows installed plugins to request creation of Fields, Properties, Methods, and more in Managed DLLs.

About this mod Author’s original text

CessilCellsCeaChells

Allows installed plugins to request creation of Fields, Properties, Methods, and more in Managed DLLs.

Technical Jargon

A BepInEx 5 patcher that scans all installed plugins for assembly attributes that inform us of any desired Fields, Properties, Methods, and more to inject on the /Game_Data/Managed/ DLLs.

Usage & Documentation

The wiki contains a Getting Started section as well as usages of assembly attributes.

Features

  • Injecting Private Instance Fields on any type in /Game_Data/Managed/*.dll.
  • Injecting Public Instance Properties on any type in /Game_Data/Managed/*.dll.
  • Injecting Public Methods on any type in /Game_Data/Managed/*.dll with any parameters, defaults, and/or return type.
  • Injecting Enum Entries onto any enum in an ordered fashion.

Version Compatability

BepInEx - v5.4.x

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

File & checksum

Filename
CessilCellsCeaChells-0.3.6.zip
File size
91.1 KiB