Carturs Safe Stamina
Stamina costs nothing while no enemy is near. Chop, mine, sprint, jump, swim, sneak and build for free out in the quiet, and pay full price the moment something hostile walks into range. Each cost is
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About this mod Author’s original text
Cartur's Safe Stamina
Stamina costs nothing while nothing is hunting you.
Chopping, mining, sprinting, jumping, swimming, sneaking, building, repairing and
weapon swings are all free out in the quiet. Then something hostile walks into
range and every cost comes straight back, at full price, mid-swing.
The bar also refills while you swim and while you swing — vanilla stops
regeneration dead during both.
What counts as safe
No hostile character within SafeRadius metres of you — 25 by default.
Hostility is the game's own check rather than a list of prefab names, so tamed
animals are ignored, a boar that hasn't noticed you still counts, and anything a
mod adds is judged by the same rule.
Settings
BepInEx/config/com.jekkle.valheim.cartursafestamina.cfg.
| Setting | Default | What it does |
| --- | --- | --- |
| SafeRadius | 25 | Metres. How close a hostile has to be before costs return. |
| AffectAttacks | true | Chopping, mining, weapon swings. |
| AffectSprint | true | Sprint drain. |
| AffectJump | true | Jump cost. |
| AffectBuild | true | Build, repair, remove piece. |
| AffectSwim | true | Swim drain. |
| AffectSneak | true | Crouch and sneak drain. |
| IgnoredCreatures | (empty) | Comma-separated creatures that never count as a hostile nearby, by in-game name or prefab name (e.g. T.W.I.G). |
Each cost is its own switch, so you can leave combat or swimming paying full price.
ConfigurationManager
makes every setting adjustable in game from the F1 menu, no restart. Optional.
Worth knowing
Free swimming also means you can't drown while safe. The drown timer only
starts once stamina is empty, so a swim that costs nothing never gets there. That
is why AffectSwim has its own switch — turn it off if you want the water to stay
dangerous.
Skills still level. Run, swim, sneak and weapon XP accrue exactly as before.
Other characters pay normally. Nothing is waived for the boar or draugr inside
your safe radius.
Mods that change stamina amounts stack fine — they set the number, this waives it.
Install
Use a mod manager (r2modman / Gale) and it pulls in BepInEx for you.
Manually: drop CarturSafeStamina.dll into BepInEx/plugins.
Free, and always will be. If it improved your game you can tip me on Patreon.
Discord — bug reports, install help, and mod requests.
Bug reports get their own thread so nothing is lost in a chat scroll, and requests are voted on.
More from Cartur:
HD Blood ·
Map Pins ·
Compass and Clock ·
Follow Command ·
Flooring ·
UI HUD ·
Waste Management ·
Feeding Trough ·
Build Camera ·
Combat Text
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: