Carturs Follow Command
Every tamed animal takes the follow/stay command, not just wolves and lox. Press Use on a tamed boar, chicken or asksvin and it follows you. Uses the game's own follow system, so it survives relogs an
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About this mod Author’s original text
Cartur's Follow Command
Every tamed animal takes the follow command, not just wolves and lox.
Walk up to a tamed animal and press Use (E by default).
- First press — "follows". It walks after you.
- Second press — "stays". It holds position.
Boars, chickens, hens, asksvin, and anything a creature mod adds. Same key, same
two messages, same behaviour you already know from a wolf. No new keybind, and
nothing to configure.
Worth knowing
It survives relogs. Who an animal is following is saved with it. Park a boar
at the copper mine, log out, come back — it is still waiting.
It works on a server. The command goes through the game's own networked call,
so other players see the animal move.
Petting still works. The pet effect plays on every press either way; the press
now also toggles follow.
Modded creatures are covered for free. Nothing here is a list of animal names.
How it works
Follow-and-stay was never a wolf feature — it is a Tameable feature, and the
whole mechanism already ships in the base game. The only thing separating a wolf
from a boar is a single m_commandable checkbox that Iron Gate ticked on some
prefabs and not others. This mod ticks it on the rest.
Install
Use a mod manager (r2modman / Gale) and it pulls in BepInEx for you.
Manually: drop CarturFollowCommand.dll into BepInEx/plugins.
Free, and always will be. If it improved your game you can tip me on Patreon.
Discord — bug reports, install help, and mod requests.
Bug reports get their own thread so nothing is lost in a chat scroll, and requests are voted on.
More from Cartur:
HD Blood ·
Map Pins ·
Compass and Clock ·
Safe Stamina ·
Flooring ·
UI HUD ·
Waste Management ·
Feeding Trough ·
Build Camera ·
Combat Text
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: