Carturs Compass and Clock
A Skyrim-style compass bar across the top of the screen. Shows your heading and your map pins at their real bearing, scaled and faded by distance.
Screenshots 2 screenshots
About this mod Author’s original text
Cartur's Compass and Clock
A compass bar across the top of the screen, with your map pins on it at their real bearing.
- A pin at your two o'clock appears at your two o'clock. Read straight from the
in-game map, with the same icons.
- Icons grow and brighten as you close on them.
- The pin nearest the centre shows its name and distance. One at a time.
- A clock above the bar names the part of the day — Morning, Day 42 - 6:40 AM,
Night, Day 43 - 12:15 AM — so you know whether it is safe out without doing
the arithmetic.
- Hides itself while the map, your inventory or the menu is open.
- Pins you have ticked off don't show, and nor do emptied chests if you also run
Cartur's Map Pins.
Settings
BepInEx/config/com.jekkle.valheim.carturcompassandclock.cfg. Changes apply live.
| Setting | Default | What it does |
| --- | --- | --- |
| PinRange | 300 | Metres. Pins further out don't show. |
| FieldOfView | 90 | Degrees of heading visible across the bar. |
| ShowPinNames | true | Name and distance of the centred pin. |
| ShowClock | true | Off hides the clock and leaves the compass. |
| TwelveHourClock | true | 1:05 PM. Off gives 13:05. |
| FrameWidth | 657 | Bar width, on a 1920x1080 basis. Scales with your resolution. |
| FrameOffsetX | 0 | Distance right of screen centre. Negative moves it left. |
| FrameOffsetY | 54 | Gap from the top of the screen down to the bar. |
| EditMode | false | Drag the compass around the screen — see below. |
Moving and resizing it
- Turn on EditMode.
- Open your inventory, so you have a free cursor.
- Drag the box to move it. Drag the grip on its right edge to resize it.
- Turn EditMode back off.
Where you drop it is written back to the three layout settings, so it survives
restarts and you can still fine-tune the numbers by hand.
Install
Use a mod manager (r2modman / Gale) and it pulls in BepInEx for you.
Manually: drop CarturCompassAndClock.dll into BepInEx/plugins.
Client-side. The server doesn't need it and neither do the people you play with.
Free, and always will be. If it improved your game you can tip me on Patreon.
Discord — bug reports, install help, and mod requests.
Bug reports get their own thread so nothing is lost in a chat scroll, and requests are voted on.
More from Cartur:
HD Blood ·
Map Pins ·
Safe Stamina ·
Follow Command ·
Flooring ·
UI HUD ·
Waste Management ·
Feeding Trough ·
Build Camera ·
Combat Text
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: