Carturs Combat Text

v1.1.1·Updated 2026-10-03

Bigger, WoW-style floating combat text on enemies - a fast crit pop on backstabs, elemental weakness and outsized hits, in colour. Everything else stays vanilla.

Screenshots 1 screenshots

About this mod Author’s original text

Cartur's Combat Text

World of Warcraft style combat text for Valheim - bigger numbers on enemies, and a

fast crit pop instead of a flat vanilla rise. Numbers on trees, ore, buildings,

crafting and pickups are untouched - this only changes what you see over a

creature you just hit.

  • Enemy hit numbers are 2x vanilla size. A crit is 3x, with a snap-to-peak,

undershoot, settle pop rather than a smooth swell.

  • Red text for an elemental weakness hit. Yellow for everything else that

counts as a crit: a backstab, a Valheim "Bonus" hit, or a hit at least twice the

size of your recent average against that kind of enemy. Crits are also bold and

clear the screen faster.

  • The number rides up from the creature as it moves, instead of hanging in the air

where the blow landed.

  • Readable from further away - raised from vanilla's own text-visibility distance

so a bow shot from range still shows a number.

Everything else - the font, the fade, the rise speed on an ordinary hit, healing

and block text - is exactly what vanilla already drew.

Install

Use a mod manager (r2modman / Gale) and it pulls in BepInEx for you.

Manually: drop CarturCombatText.dll into BepInEx/plugins.

Client-side. The server doesn't need it and neither do the people you play with.

No settings to configure - it just changes the numbers.

Free, and always will be. If it improved your game you can tip me on Patreon.

Discord — bug reports, install help, and mod requests.

Bug reports get their own thread so nothing is lost in a chat scroll, and requests are voted on.

More from Cartur:

HD Blood ·

Map Pins ·

Compass and Clock ·

Safe Stamina ·

Follow Command ·

Flooring ·

UI HUD ·

Waste Management ·

Feeding Trough ·

Build Camera

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_Valheim

File & checksum

Filename
Carturs_Combat_Text-1.1.1.zip
File size
23.3 KiB