CaptainsofIndustry
Modpack purely for the convenience of my family. Use at your own risk, but I do recommend the mods included in the pack.
About this mod Author’s original text
Note: Making this modpack for my family. Not likely to make meaningful updates unless we encounter a problem. I do recommend looking over the mods in the pack since these have greatly increased our enjoyment of the game.
Definitely not a balanced experience, but at least enjoyable for a few. Could still be bugs with load order or specific mods chosen, but hard to pins down some behaviors.
Changelog:
2.0.1 Removed Teleport Everything (Using TargetPortal to handle removing restrictions), multiplayerboatdamage, and Quick_Stack_Store_Sort_Trash_Restock. Changed and added some configs.
2.0.0 Changed up and added a number of mods for a new experience in Ashlands. Added initial configuration. Could still have some major bugs.
1.1.0 Removed ChickenBoo, DjsSkills, Climbing, ImmersiveCompass, Journey_To_Valhalla (And most associated mods), AlweStats, AMPED_Suto_Map_Pins_Enhanced, and Adjustable_Breeding_Limits_by_Zukane2.
Changed the source of Valheim_Legends and InstantMonsterLootDrop
Swapped out UseEquipmentInWater for WieldEquipmentWhileSwimming, BetterLadders for BetterLaddersContinued, Multicraft for AAA_Crafting, AutoFuel for AutomaticFuel, Better_Trader_Remake for RevampedTrader, and SafeDeath for Death_Tweaks.
Added Do_or_Die Items, ValheimCuisine, SNEAKer, GuckCollector, FeatherCollector, Crystal Collector, Magic Bows, Third Eye, MagicEitrBase, Ship_Stats, FineWoodPieces, Max_Dungeon_Rooms, and Backpacks.
Added pre-configured files
Testing Revamped Trader, but the rest seem to be working fine.
1.0.1 Added settings suggestions for settings. Added a minimum version to a number of mods (Threw errors on start). Tried formatting.
1.0.0 Creation.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: