Calm Seas

v1.1.0·Updated 2026-09-17

Scale ocean wave height, calmer near land and rougher out at sea. Server-synced. Boats, swimming and the water you see all follow it; sailing speed stays vanilla.

About this mod Author’s original text

Calm Seas

Scales ocean wave height: calm near land, rougher out at sea (or the other way round). Applies to both the water you see and the water your boat rides on.

⚠️ Work in progress

This mod is still being tuned. Expect some visual glitches around boats in multiplayer:

  • Wave height follows each player's own position, and the boat rides the waves of the player whose game is simulating it. Another player can see that boat sit slightly above or sink slightly into the water.
  • It is most noticeable when watching someone else's boat from a distance (for example from the shore while they sail at sea), and minor for players on the same boat near the coast.
  • It is only visual — boats handle normally for the person steering. Out on open sea, where everyone uses the sea value, it goes away.

Feedback and screenshots are welcome on GitHub.

Configuration (server-synced)

BepInEx/config/com.mous.calmseas.cfg, section [Waves]. On multiplayer servers the server's value is pushed to all clients (admins only):

| Setting | Default | Description |

| --- | --- | --- |

| LandWaveScale | 0.3 | Wave multiplier while you are on land or in shallow water (0–5, 1 = vanilla) |

| SeaWaveScale | 0.7 | Wave multiplier over open sea (0–5, 1 = vanilla) |

| OpenSeaDepth | 20 | Water depth in metres under you where the sea value fully applies; shallower water blends the two |

Details

  • The scale follows your position, so all the water around you uses the same value.
  • Only waves change. Wind strength, sailing speed and weather are vanilla.
  • Must be installed on the server and every client, so everyone's boat sits on the same wave.

Installation

Install Mod Manager or r2modman (dependencies are pulled automatically), or manually place CalmSeas.dll into BepInEx/plugins.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_ValheimValheimModding-Jotunn

File & checksum

Filename
Calm_Seas-1.1.0.zip
File size
8.9 KiB
SHA-256
2cc341896a1a147f1c153ba4c96335896fa2a9f92fe12858a81004ed4b1b0c70
Stored at
2026-10-10 00:30