BuildFreedom

v0.1.0·Updated 2026-09-13

No build integrity, no rain damage to structures, and triple-radius workbench and stonecutter. Each feature toggles independently.

About this mod Author’s original text

BuildFreedom

Three build-system tweaks in one lightweight plugin. Every feature has its own toggle,

so you can run one, two, or all three.

No Jotunn dependency. No custom assets. Just three Harmony patches.

Features

No build integrity

Structures never collapse, no matter how far they overhang. Build the floating hall, the

cantilevered bridge, the tower with no visible means of support — nothing falls down.

The hammer's support overlay stays blue rather than showing red pieces that never

actually break, so you're not staring at a wall of warning colours while you build.

No rain damage

Uncovered structures stop taking weather wear. Your unfinished walls won't rot while you

go off to fight a boss, and exposed builds in the Swamp or Plains stay intact.

This does not change your character's shelter or Rested buff — you still need a real

roof over your head to sleep comfortably. Only the structural wear is affected.

Triple station radius

Workbench and stonecutter build ranges are tripled by default, so you can cover a whole

homestead from one bench instead of scattering them every few tiles.

The radius circle on the ground is resized to match, so what you see is where you can

actually build. Multipliers are configurable, and other stations (forge, artisan table,

galdr table, black forge) are left at vanilla range unless you change that too.

Configuration

Config file: BepInEx/config/com.demonforge.buildfreedom.cfg

Generated on first launch. Works with BepInEx Configuration Manager — station range

changes apply live to every station already loaded, no relog needed.

| Setting | Default | What it does |

|---|---|---|

| 1 - Build Integrity / Enabled | true | Master toggle for collapse prevention |

| 2 - Weather / NoRainDamage | true | Master toggle for rain wear |

| 3 - Station Range / Enabled | true | Master toggle for radius changes |

| 3 - Station Range / WorkbenchMultiplier | 3 | Workbench build radius multiplier |

| 3 - Station Range / StonecutterMultiplier | 3 | Stonecutter build radius multiplier |

| 3 - Station Range / OtherStationsMultiplier | 1 | Every other crafting station |

| 3 - Station Range / ResizeRangeCircle | true | Resize the ground circle to match |

Multiplayer — install on every client

All players need this installed. Structural support is simulated by whichever client

currently owns the area, not by the server. If someone without the mod loads your base

first, unsupported structures can collapse on their machine — and that destruction syncs

to everyone.

The server copy is optional for these features, but installing it there too costs nothing.

There is no config enforcement, so on a public server players can set their own

multipliers. For a private group that's fine; for anything larger, be aware of it.

Notes

Existing collapsed pieces stay gone — the mod prevents collapse, it doesn't rebuild.

Disabling a feature mid-save restores vanilla behaviour immediately. Structures built

while the mod was active will collapse on the next support recalculation if they were

never legitimately supported, so turn things off with that in mind.

If a Valheim update breaks a patch, only that feature fails. The other two keep working,

and the error in BepInEx/LogOutput.log names which one went down.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_Valheim

File & checksum

Filename
BuildFreedom-0.1.0.zip
File size
34.7 KiB