Build From Chest
Hammer placement pulls missing building materials from nearby chests you can open.
About this mod Author’s original text
Build From Chest
| GitHub |
| --- |
| github.com/frizzlebeard/FrizzQOL.BuildFromChest |
The hammer spends the materials in your inventory first, then pulls the rest from chests you can open. 📦
What it does
Place a piece with the vanilla hammer. Materials in your inventory are used first. Anything still missing comes from nearby chests.
- A closer chest you cannot open is skipped.
- Every material on the piece can be pulled, including fine wood, metal, and trophies.
- Chests in range are used nearest first. If they still cannot cover the cost, nothing is taken.
- The pull happens on the hammer click. If that click does not place the piece, the items go back to the same chests.
- Chests are left alone while the build menu is open.
Config
BepInEx/config/com.frizzqol.buildfromchest.cfg
| Setting | Default | What it does |
| --- | --- | --- |
| ChestRadius | 10 | Meters from you to the chest. 0 or less turns the pull off. |
Multiplayer
Install this on every player. If you use a dedicated server, install it there too.
Install
Install with r2modman or the Mod Manager.
To install by hand, copy FrizzQOL.BuildFromChest.dll into BepInEx/plugins.
Requirements
- Valheim
- BepInExPack for Valheim
Support
☕ If you enjoy my work, please buy me a coffee.
Cash App: $FrizzleFry4
License
MIT License. You can use, copy, change, and share this mod. The LICENSE file shipped with the package has the full text.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: