Build Camera Custom Hammers Edition

v1.3.2·Updated 2026-09-18

Build camera for vanilla and custom hammers. Fork of Azumatt's mod, fixed for the current game after the original was taken down.

Screenshots 1 screenshots

About this mod Author’s original text

About this upload

This is Azumatt's Build Camera (Custom Hammers Edition), reuploaded by Matheba because the original was taken

down. All credit for the mod goes to Azumatt; it is itself a fork of

Build Camera by gittywithexcitement (CookieMilk's version).

The only change is a fix. The game's gamepad stick functions lost a parameter, so the camera threw

Method not found: ZInput.GetJoyLeftStickX(bool) every frame and stopped working. It is rebuilt against the current

game, with no other changes to Azumatt's 1.3.0 code.

Licensed under the GNU GPL v3, like the original. The complete source of this build ships inside the package as

source.zip, next to the DLL, together with LICENSE.txt.

If Azumatt puts the mod back up, use his.

Version checks with itself. If installed on the server, it will kick clients who do not have it installed.

This mod uses ServerSync, if installed on the server and all clients, it will sync all configs to client

This mod uses a file watcher. If the configuration file is not changed with BepInEx Configuration manager, but changed in the file directly on the server, upon file save, it will sync the changes to all clients.

Fork from Build Camera (CookieMilk's version specifically)

Usage

  • Equip your hammer,
  • Go within build range of a build station (e.g. a workbench),
  • Press B (default - can be changed in config) to activate the build camera.
  • The camera is now disconnected from your avatar. Look around and move as usual (e.g. using mouse and keyboard); use

jump (Space) to go up and stealth (Control) to go down. Hold run (Shift) to move the camera faster. Gamepad users:

left trigger and right trigger move the camera up and down. Right joystick turns the camera. Left joystick pans the

camera left, right, forward, and backward.

  • Build (left click) and choose items to build (right click) as usual.

Other details

  • Build Camera uses its own configurable station range. It does not expand workbench effect areas or suppress raids

outside the station's real player-base radius.

  • The camera cannot cross terrain. HearthBelow cave floors, walls, and ceilings use the same collision path.
  • Camera entry or camera item pickup can require coziness and a minimum comfort level.
  • An equipped Dvergr circlet can follow the detached camera, including CircletExtended and RaziCirclet custom slots.

The camera copy keeps the equipped light's settings unless its config overrides them.

  • Blocked pickups use a configurable HUD panel with Valheim's font and build-menu styling.
  • Deactivate build mode by unequipping the hammer or pressing B or R (the keybind for "hide" weapons).
  • Also works with the hoe and the cultivator.
  • The camera must stay within the build area, although the range is configurable with Camera_Range_Multiplier.

Installation

  • Install BepInEx for Valheim
  • Place BuildCameraCHE.dll in your BepInEx plugins directory, like

this: Steam\steamapps\common\Valheim\BepInEx\plugins\BuildCameraCHE.dll.

Configuration

Start the game with the plugin installed, then edit the file \BepInEx\config\Azumatt.BuildCameraCHE.cfg. There are

several configurable options:

  • Distance Can Build From Avatar
  • Distance Can Build From Workbench
  • Toggle build mode hotkey
  • Camera Move Speed Multiplier
  • Camera Range Multiplier
  • Camera Terrain Clearance
  • Restriction Mode
  • Minimum Comfort Level
  • Follow Dvergr Circlet Light
  • Camera Light Forward/Back Offset
  • Camera Light Up/Down Offset
  • Camera Light Left/Right Offset
  • Camera Light Intensity Multiplier
  • Camera Light Range Multiplier
  • Camera Light Color
  • Camera Light Shadows
  • Pickup Blocked HUD Position and Font Size
  • Move With Respect To World
  • Verbose Logging

Incompatible with

  • Valheim Plus first person mode. Sorry, ValheimPlus would have to provide compatibility in their mod, both mods are

taking over the camera.

  • Masa's FirstPerson mod, on R2ModManager

Compatible with

  • My FirstPersonMode mod,'s Valheim Community mods
  • HearthBelow
  • C

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_Valheim

File & checksum

Filename
Build_Camera_Custom_Hammers_Edition-1.3.2.zip
File size
202.3 KiB