BruteWeapons
A savage revamp of the two-handed weapon experience.
About this mod Author’s original text
Brute Weapons Features:
- Weapons have roughly 20% higher base damage over vanilla two-handed weapons
- Weapons have roughly 20% higher base durability over vanilla two-handed weapons
- Brute Weapons now have a 3-swing primary attack combo like their one handed counterparts
- Brute Weapons now have a powerful, high damage secondary attack
- FULL customization available for crafting costs, upgrade costs, crafting station, etc!
Brute Weapons drawbacks:
- Weapons have roughly 20% more stamina costs compared to vanilla two-handed weapons
- Weapons have slightly higher speed reductions compared to vanilla two-handed weapons
Scythes:
Axes:
Swords:
Spears:
Polearms:
Maces:
Dependencies:
- BepInEx
Instructions:
Download the latest copy of BepInEx per the author's instructions.
Extract BruteWeapons.zip into the "\BepInEx\plugins\" folder.
Discord:
RageHatred#6145
Steam ID:
Changelog:
Big shout out to my dude GraveBear!
Version 1.0.0 -
- Release the Kraken!
Version 1.0.1 -
- BepInEx dependency updated.
Version 1.0.2 -
- Updated references.
Version 1.0.3 -
- Updated references.
Version 1.0.4 -
- Updated references.
Version 1.0.5 -
- Updated image hosting.
Version 1.0.6 -
- Updated for BogWitch.
Version 1.0.7 -
- Updated references.
Version 1.0.8 -
- Fixed references.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: