BreedingUpgrades
Gives offspring of your tamed creatures a rare chance to spawn with an extra star.
About this mod Author’s original text
Breeding Upgrades
Breeding Upgrades introduces a simple mechanic to Valheim taming. Every time your tamed creatures procreate (live birth or egg), there is a rare chance (configurable) for the offspring to be born with +1 Star.
🐺 Dedication
This mod was made for my friends, Chris and Shady, who spent two months searching for two-star wolves just so they could cheese Yagluth. Now you can build your animal army in the safety of the meadows.
Features
- Star Upgrades: Offspring have a percentage chance (default 5%) to gain a star level.
- Egg Support: Works for both mammals (Wolves, Lox, Boars) and egg-layers (Chickens, Asksvin).
- ServerSync Enforced: Configuration is locked by default and synced from the server.
- Configurable Limits: You decide the cap. Want more than 2 stars? (See Creature Level Mods below)
Compatibility
Creature Level Mods:
- ✅ CLLC (CreatureLevelAndLootControl) - Fully compatible. Breeding upgrades work as expected. Required for star levels above 2.
- ⚠️ Star Level Systems - Not compatible. This mod uses a different level assignment mechanism that bypasses the vanilla breeding level inheritance.
Creature Mods:
- ✅ Therzie's Monstrum - Tested and working.
- Should work with all mods that add standard tamable creatures or eggs, and whatever new creatures that will soon be added in the Deep North update.
Configuration
A configuration file is generated in BepInEx/config/dumba.breedingupgrades.cfg after the first launch.
| Setting | Default | Description |
|:--- |:--- |:--- |
| UpgradeChance | 5.0% | The percentage chance that a baby/egg will gain a star. |
| MaxStarLevel | 2 | The hard limit for stars. If you are using CLLC, you can set this to match your CLLC config. |
| Lock Configuration | True | (Server Only) If true, clients cannot modify these settings. |
Installation
- Extract the DLL into your BepInEx/plugins folder.
- Launch the game to generate the config file.
Contact
Discord - Dumba (dumba7435)
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: