BountiesReworked
Reworked Epic Loot bounties for Valheim 1.0. Extra contracts, Deep North targets, optional per-contract scaling.
About this mod Author’s original text
BountiesReworked
Reworked Bounties for Epic Loot in Valheim.
Adds extra bounty targets to Haldor's list and restores Digitalroot-style Adds: higher-tier contracts can spawn extra creatures at the bounty site, including other bosses on the most expensive Yagluth / GoblinKing, Bonemass, Moder and Elder contracts.
Updated for Valheim 1.0 and Epic Loot 0.14. Deep North contracts are included. Selected late-game Adds hit harder than stock Epic Loot.
Requirements
- BepInExPack Valheim 5.4.2333
- Epic Loot 0.14.12 or newer (Valheim 1.0)
Installation
Install / r2modman / Gale.
After install the folder is:
BepInEx/plugins/Orgetorix-BountiesReworked/
Keep the plugin files in that folder. Server and clients need the same version.
Adds (short)
- Cheap bounties usually have no Adds.
- Mid bounties often add extra normal mobs (e.g. extra Greydwarfs on a Troll contract).
- Expensive Plains Yagluth / GoblinKing contracts can add Moder, Bonemass, The Elder and/or Eikthyr.
- Ashlands Yagluth uses Fuling / Surtling Adds, not extra bosses.
- Deep North adds Jotun warriors and witches, Kall, and a Fader contract with five Moder.
- Forest Trolls still appear in earlier biomes. They do not appear as Deep North board targets. Frost trolls are not used as Deep North bounties.
- Stone Golems on the Deep North Kall contract are stronger than a normal add.
- Adds are present when you enter range of the bounty. They are not mid-fight waves.
Credits
Original Bounties mod by Digitalroot.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: