BossForceOfNature
The boss Force of Nature plugin adds a small field area to the boss (Force of Nature)
About this mod Author’s original text
Boss Force of Nature Plugin Introduction (v1.0.6)
Overview
Boss Force of Nature is an essential Valheim mod that protects player structures and restores terrain integrity during boss encounters. it prevents terrain destruction around protected structures when bosses spawn nearby.
🔥 Core Features
- Intelligent Protection System:
- Dynamic protection of key structures (workbenches, wards, etc.)
- Configurable protection radius and trigger distance
- Terrain Restoration Engine:
- Efficient terrain reset around boss spawn points
- Configurable reset radius for optimal gameplay
- Console Command Tools:
- bossreset [radius]: Force terrain reset in specified area
- bossprotect: Visualize protected areas for 30 seconds [Under Development……]
- Multiplayer Synchronization:
- Automatic configuration sync across servers
- Optimized Performance:
- Smart caching system for large bases
Installation
- Install BepInEx for Valheim
- Download latest BossForceOfNature.dll
- Place in BepInEx/plugins folder
- Launch Valheim
⚙ Configuration Guide (BepInEx/config/HsgtLgt.BossForceOfNature.cfg)
[General]
BossSearchRange = 180 # Boss detection range
TerrainResetRadius = 4 # Terrain reset radius around boss
[Protection]
ProtectedPrefabs = guard_stone # Protected structures
ProtectionRadius = 50 # Protection sphere radius
Recommended Settings
| Structure Type | Protection Radius | Effect |
|----------------|-------------------|--------|
| Workbench | 15 | Protects crafting area |
| Medium Base | 30 | Protects building complex |
| Fortress | 50+ | Protects large structures |
Console Commands (Press F5)
| Command | Parameters | Effect | Example |
|---------|------------|--------|---------|
| bossreset | [radius] | Force terrain reset | bossreset 20 |
| bossprotect | None | Visualize protected areas | bossprotect |
Pro Tip: Combine commands: bossreset 20 + bossprotect to see reset areas
❓ FAQ
Q: How do I protect my workbench?
ProtectedPrefabs = piece_workbench
ProtectionRadius = 15
Q: Why aren't commands working?
- Press F5 to open console
- Check command spelling (lowercase only)
- Ensure in buildable area
Q: How to troubleshoot protection issues?
[Debug]
EnableLogging = true
⚠ Critical Notes
- ALWAYS BACKUP SAVES before first use
- Required on both server AND client for multiplayer
- Prefab names are CASE-SENSITIVE (use lowercase)
- Test protection areas with bossprotect command
Contact & Support
- Discord:
- GitHub Issues:
Changelog (v1.0.6)
| Version | Changes |
|---------|---------|
| 1.0.6 | - Added spherical 3D protection system [Unfinished, still under development...
- Implemented intelligent caching
- Added console commands
- Optimized terrain restoration
- Fixed multiplayer sync issues |
| 1.0.2 | - Fixed terrain reset positioning
- Removed redundant logging |
| 1.0.1 | - Improved terrain reset mechanics |
| 1.0.0 | - Initial release with core protection |
Experience boss battles without fear of terrain destruction! 🌳🛡️
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: