Blyssheim
Our server's own mod: a contraband Watch that notices items brought in from other worlds, and the Realm Warden, a glowing admin uniform with a siren, WEE WOO a no-damage billy club, a days-since-last-
About this mod Author’s original text
Blyssheim
A small mod made for one friends' server. It does two things.
The Watch
Notices when a character joins carrying things they did not have when they left: items brought in from another world, items made with cheats, and gear from bosses the world has not beaten yet. The server keeps a log and quietly tells admins.
- Install on the server and every player. The server turns away players who do not have it.
- The server decides what counts as contraband from the bosses the world has beaten (BepInEx/config/Blyssheim/contraband.json, editable).
- Logs: BepInEx/config/Blyssheim/watch.log and incidents.json on the server.
The Realm Warden
An admin-only uniform for the server's resident law enforcement.
- Regalia: one item that dresses the whole character: beacon hat, rune-marked fur coat, knee-guarded trousers and boots. Red runes glow and slowly pulse.
- Siren: press Y while wearing it (or it goes off by itself when the Watch catches something). The hat beacon spins and flares, and WEE WOO flashes over your head for everyone to see.
- Billy club: does no damage. Staggers the player in front of you and marks them OFFENDER for 60 seconds.
Admin console commands (F5)
| Command | What it does |
|---|---|
| warden | Gives you the Regalia and the billy club (admins only). |
| siren [seconds] | Sets off the siren. |
| wardenlook [shine] [contrast] | How the uniform looks. |
| wardenhelm, wardenclub, wardenstretch | Fine-tune how the hat and club sit. |
Settings live in BepInEx/config/overzealyss.blyssheim.cfg.
Notes
Alpha. Made for our server; use at your own risk.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: