Blackfyre Sword
Blackfyre uses vanilla Nidhogg with 120 Slash, 10 Spirit, a Black Forge recipe, and a textured blue-flame blade aura.
About this mod Author’s original text
Blackfyre Sword
Blackfyre uses the vanilla Nidhogg (SwordNiedhogg) as its base/model donor and adds a custom textured blue-flame aura along the blade.
Weapon
- Base/model donor: SwordNiedhogg
- 120 base Slash
- 10 base Spirit
- 0 Fire
- +6 Slash per quality level
- Spirit remains 10 at every quality
- Max quality 4
- Block armor 200
- Block force 100
- Durability 1000
- Weight 2
- Primary attack stamina 12
- No movement penalty
Damage progression
- Quality 1: 120 Slash + 10 Spirit
- Quality 2: 126 Slash + 10 Spirit
- Quality 3: 132 Slash + 10 Spirit
- Quality 4: 138 Slash + 10 Spirit
Crafting
Crafted at the Black Forge, level 1:
- 5 Flametal
- 1 Morgen Sinew
- 1 Warlock Trophy
- 15 Refined Eitr
Upgrade costs:
- 3 Flametal
- 1 Morgen Sinew
- 5 Refined Eitr
The Warlock Trophy is only required for the initial craft.
Visuals
BlackfyreRecolor.dll adds the V2 blue-flame effect:
- runtime blade-aligned particle placement
- vanilla vfx_Burning_blue particle material/texture
- copied texture-sheet animation when available
- subtle blue emitted light
Every client that should see the custom blue aura needs this package installed.
Dependencies
- BepInExPack Valheim
- WackysDatabase
AI disclosure
Code, configuration, troubleshooting, and artwork were produced with substantial AI assistance.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: