BjornsHitchingPost
Hitch animals to ease taming or prevent them from roaming off. Harpoon and mounted hitching, individual release, and configurable tethers. Server required; vanilla player compatible.
About this mod Author’s original text
Bjørn's Hitching Post
Hitch animals to ease taming or prevent them from roaming off. Harpoon and mounted hitching, individual release, and configurable tethers. Server required; vanilla player compatible.
Using the post
Build Bjørn's Hitching Post from the hammer's Furniture menu near a workbench. Each post costs 10 Fine wood and 10 Bronze nails.
Hitch a harpooned animal
- Hit an eligible animal with your Abyssal Harpoon. With the mod installed, eligible animals take no damage or knockback from that hit, and friendly pets can be harpooned without enabling PvP.
- Bring the animal within the configured tether distance (five meters by default) of the post, keeping your harpoon line attached.
- Look at the post and press Use (E by default). Your harpoon line transfers to the post.
Hitch your mount
Ride a saddled, tame animal up to the post. While still riding, look at the post and press Use. Your mount is hitched without a harpoon, and you dismount when the attachment is confirmed. While mounted, this action selects your mount rather than nearby harpooned animals.
Release animals
- One animal: approach it, look at its body or saddle, and press Shift + Use. You do not need to stand beside the post. While tethered, this action takes precedence over renaming or saddle removal.
- All animals at a post: look at the post and press Shift + Use.
The default shortcuts are E to hitch and Left Shift + E to release. Change them in the configuration below, or set them to None to follow the game interaction bindings. Ward permissions apply at the post and, for individual release, at the animal. Release an animal before riding or transporting it away.
Multiple animals can share a post. Each can move within the configured tether distance (five meters by default). Food, calmness, and the normal taming duration are still required. Animals can become alarmed, attack, and damage the post, which has 1,000 health. Post ropes consume no player stamina. Player-held harpoons retain their normal stamina and release rules.
On entering an area, allow a moment for the server to transfer simulation before interacting. The harmless-harpoon behavior applies to modded players; unmodded players' harpoon hits retain normal behavior.
Eligible creatures
Eligibility uses the game's Tameable component or a young creature's Growup path to a tameable adult. Players and bosses are excluded.
- Boars and piggies
- Wolves and wolf cubs
- Lox and lox calves
- Asksvin and asksvin hatchlings
- Moose and moose calves
- Hens and chickens
Tameable summoned companions also qualify: Skeleton_Friendly and spiritcaller variants of boar, wolf, moose, and bjorn. Their native lifetime/dismissal logic is not rewritten, but simulation pauses under the stationary fallback. Ordinary wild bjorn, deer, necks, trolls, eggs, and other non-tameable creatures cannot be hitched. Star levels do not restrict eligibility. Modded creatures must expose the same components; custom species themselves may require additional client mods.
What unmodded players experience
This mod is vanilla player compatible. Unmodded players see the animals and an ordinary vanilla wooden pole. They do not see the custom decorations, name, build recipe, controls, or post ropes. Saved/networked posts use the existing wood_pole prefab, so no unknown assets are needed on their machines. Decorations add no extra collision geometry.
When no compatible modded simulator is nearby, tethered animals are held stationary under server ownership. They remain confined, but AI, combat, and active taming simulation pause. Roaming within the tether and taming resume when a modded player returns, or when the modded host is actively simulating that area. Vanilla timers based on world time may catch up on resuming; this does not add off-screen taming. Vanilla clients cannot enforce this mod's restraint rules.
Vanilla players can remove posts with the hammer and damage them even when no modded player is nearby. The modded server
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: