BiomeGate
Prevent players from exploring and interacting with selected biomes. Protect your server from racing ahead lovers.
About this mod Author’s original text
BiomeGate
Prevent players from exploring and interacting with selected biomes. Protect your server from racing ahead lovers.
Player in selected biomes will be affected by status effect which
- reduce damage dealt
- increase damage received
- reduce sneak and increase noise
- prevent skills from raising
- prevent building (hammer, hoe, cultivator and custom hammers)
- prevent interaction with most interactable objects (ladders, boat rudder, saddle and chairs will still be available just in case)
- prevent minimap exploring
You can allow admins to ignore effect (enabled by default).
You can allow particular biome if configurable global key is set.
You can allow particular biome if configurable player key is set.
You can allow particular biome if player know certain configurable item.
Effects are configurable.
To prevent several potential issues with traversing restricted biome on a ship you will be able to
- explore minimap
- use hammer, hoe and cultivator
- interact with objects
while you stay on a ship.
It will allow you to build workbench to repair ship if needed.
It will allow searching for new lands and exploring without conquering.
Installation (manual)
Copy BiomeGate.dll to your BepInEx\Plugins\ folder
Configurating
The best way to handle configs is Configuration Manager.
Or Official BepInEx Configuration Manager.
Dependencies
- BepInExPack Valheim 5.4.2350
- ConditionalConfigSync 1.0.5
Install ConditionalConfigSync as a separate dependency; do not copy its DLLs into this mod's package.
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Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: