Better Cartography Table
Allows precise control over sharing pins and map exploration via cartography tables. Supports private pins, public pins, and guild pins. Supports NoMap runs, giving cartography tables a purpose in NoM
About this mod Author’s original text
Better™ Cartography Table
Valheim mod that allows precise control over sharing pins and map exploration via cartography tables.
Supports private pins, public pins, and guild pins.
Supports NoMap runs, giving cartography tables a purpose in NoMap.
Translations available.
Video showcase
(Click on items to show details)
Private and public pins
Astrid and Brynhild are playing together, however Astrid has a tad too many mushroom pins for Brynhild's liking.
Thanks to Better™ Cartography Table, their friendship is safe, as Astrid can selectively decide which pins to share on the public cartography table.
Real-time collaboration
Astrid and Brynhild are planning their next expedition.
Thanks to Better™ Cartography Table, it will be a great success, as they can collaborate and prepare it in real time on the public cartography table.
Guild pins
Astrid and Brynhild are members of rival guilds (The Mushroom Enjoyers and The Ground Shakers), and neither wants their archnemesis to know about their secret hideout.
Thanks to Better™ Cartography Table, their rivalry is fueled, as guild members can share guild-only pins on their guild-restricted cartography table.
Features
- Pins are private by default, and can be individually shared to cartography tables.
- You can now safely go ham and pin all those nice berries / copper veins / whatever floats your boat, without worrying about cluttering another player's map.
- When multiple players interact with the same cartography table at the same time, all changes are reflected in real time.
- This allows collaborating over the map in real time, especially useful when planning the next expedition.
- Cartography tables can be public (default) or restricted to a guild (if Guilds is installed).
- For when you want to share super secret guild hideouts with your mates. Not that it ever happens. Definitely don't look for super secret guild hideouts on your servers. Nope...
- Map exploration sharing can be public (default), private, or restricted to a guild (if Guilds is installed).
- In case you need to be extra careful that other players know not where you roamed.
- If using the NoMap world modifier, the map will be accessible through cartography tables (but only when directly interacting with them).
- Translations available: English, French, Chinese. New languages can be added easily (see below for details).
But why?
The vanilla cartography table is extremely quirky.
This often leads to frustration on multiplayer servers when multiple players interact with the table on a regular basis, as shared pins seem to disappear / reappear constantly, and crossing off shared pins does not update the table.
On top of that, since the vanilla cartography table is "all or nothing", some players might refrain from engaging altogether.
This is typically the case for those that like to meticulously pin all berries / copper veins / etc. but don't want others to yell at them for cluttering the table, or those that do not want to share some super secret locations they would prefer to keep private.
And of course, the vanilla cartography table has no purpose in NoMap runs.
Vanilla cartography tables, but Better™
The goal of this mod is to stick as close as possible to the vanilla experience.
We keep cartography tables relevant for sharing both pins and map exploration, same as in vanilla: players must still interact with the same cartography table on a regular basis to synchronize progress with other players.
For NoMap runs, the goal is to give cartography tables a purpose.
How it works (click to show details)
- When opening the map without interacting with a cartography table:
- Your private pins c
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: