Belts

v1.1.6·Updated 2024-11-21

New belts with special powers that can be purchased at the trader or crafted, configurable

About this mod Author’s original text

Belts

Server Sync enabled

Let the community decide!

I intend on adding up to 1 more belt to this mod, please send ideas in complete form!!

belt name with lore

3-5 status effect qualities

Join the Journey

All of my Mods Appear to be working on newest Update, Please report any bugs

Version Control

Delete your old config if Updating

1.1.6 - Bog Witch update

1.1.5 - Fixed belts at traders!, some at hildir, some haldor. Nerfed Hermods Movement speed from 15 to 7%.

1.1.4 - New ashlands belt added...All belts Reworked a bit. Must delete Old config!!!!

1.1.3 - Valheim game update

1.1.2 - Hildrs update

1.1.1 - fixed my mistake with the toggle configs for trader

1.1.0 - Now can craft with the same amount of coins, Can turn off in cfg...Can also change Price now at haldor, and decide if you even want it in trader

1.0.9 - fixed for update

1.0.8 - added to haldor list

1.0.7 - Removed ability to craft, Added to trader list!

1.0.6 - Added Odins Buckle, Fixed visual when putting hermods on

1.0.5 - Fixed Eir's Sash to have 35 health 40 stamina 100 Eitr regen

1.0.4 - Attempted solution for Eir's Sash Eitr Bug

1.0.3 - Itemmanager update thanks to blaxxun

1.0.2 - Mistlands Update

1.0.1 - Added Munnin's Crest:)

Added Demister to Munnin's Crest

Added Portuguese translations ( thanks to Hydrio )

Known Incompatabilities

All the Bases - azumatts mod will work fine, my Eirs Sash will not give you the health or stamina. But mods can be on server together

Huge THANKS to PLAUGEHEART and KURAMA for assisting directly in the creation of this mod

Thanks to Hugo the Dwarf and Hydrio for code / Portuguese translations

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

File & checksum

Filename
Belts-1.1.6.zip
File size
461.6 KiB