Battleaxe And Sledge Buffs
Moderate buffs to all Battleaxes and slight buffs to all Sledgehammers
About this mod Author’s original text
Battleaxe And Sledge Buffs
Based on the mod by ynel: BetterTwoHandedWeapons.
The original mod doesn't really have a description, so i decompiled and looked inside.
I tweaked it from there with more conservative values. Added Sledgehammers and weapons from Deep North, while removing Two-handed swords (i'm not sure they need a buff).
Mod features
Battleaxes
- Primary attack:
- Slash damage: +6
- Knockback: 70 -> 50
- Stamina use: -2 per strike
- Adrenaline gain: 2 -> 2.5 per hit (+25%)
- Secondary attack:
- Knockback: 140 -> 30
- Stamina use: -1 per strike
- Block Knockback: 70 -> 40
- Movement (sliding) speed when attacking: 0.2 -> 0.25
- Run speed: -15% -> -5%
Sledgehammers
- Stamina use: -2 per strike
- Adrenaline gain: 2 -> 2.5 per hit (+25%)
- Run speed: -15% -> -10%
Affected weapons
BattleaxeWood
Battleaxe
BattleaxeCrystal
BattleaxeBlackmetal
BattleaxeSkullSplittur
BattleaxeGold
BattleaxeGold_FrostFire
BattleaxeGold_BloodLightning
SledgeWood
SledgeStagbreaker
SledgeIron
SledgeDemolisher
SledgeGold
SledgeGold_FrostFire
SledgeGold_BloodLightning
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: