Bardheim
Playable lyre, drum, and flute instruments for Valheim with local MIDI song playback.
About this mod Author’s original text
Bardheim
Bardheim adds craftable playable instruments to Valheim: a lyre, hand drum, and
flute. Equip an instrument, toggle play mode, play manual notes with 1-8, or
perform local MIDI songs from your plugin folder.
Version 0.7.0 focuses on local play. Experimental multiplayer audio is present
but disabled by default.
Features
- Craftable lyre, drum, and flute.
- Manual instrument play with 1-8.
- Local Standard MIDI format 0/1 song playback.
- Song selection, speed control, looping, progress, and in-game overlay.
- Lyre tunings, General MIDI drum mapping, and flute melodic folding.
- Generated in-game instrument visuals and inventory icons.
- Ctrl + F3 support for hiding the Valheim HUD and Bardheim overlay together.
Requirements
- BepInExPack Valheim
- Jotunn
-compatible mod managers should install both dependencies
automatically.
Installation
Install with r2modman, Mod Manager, or another
-compatible manager.
For manual installs, install BepInExPack Valheim and Jotunn first, then place
the plugin at:
BepInEx/plugins/Bardheim/Bardheim.dll
Crafting
All instruments are crafted at a Workbench.
| Instrument | Recipe |
| --- | --- |
| Lyre | 10 Wood, 2 Leather scraps |
| Drum | 8 Wood, 4 Leather scraps, 2 Deer hide |
| Flute | 6 Wood, 1 Deer hide |
Controls
| Control | Action |
| --- | --- |
| LeftAlt + P | Toggle play mode while holding a Bardheim instrument |
| 1-8 | Play manual notes or drum hits |
| 9 | Cycle lyre tuning |
| O | Play or stop the selected MIDI song |
| [ / ] | Select previous or next MIDI song |
| - / = | Decrease or increase song speed |
| 0 | Reset song speed to 1.00x |
| L | Toggle song looping |
| Ctrl + F3 | Hide or show the Valheim HUD and Bardheim overlay |
MIDI Songs
Bardheim loads user MIDI files from:
BepInEx/plugins/Bardheim/songs/
The folder is created automatically when the mod loads. Add.mid files there,
equip a Bardheim instrument, toggle play mode with LeftAlt + P, then use the
song controls to select and play them.
Lyre playback handles melodic MIDI, drum playback uses General MIDI channel 10
percussion where available, and flute playback folds melodic notes into the
current flute range.
Multiplayer
Multiplayer audio is experimental, both-sides-required, and disabled by default.
Enable Multiplayer.EnableMultiplayerAudio only if every participating player
has Bardheim installed and accepts that two-client validation is deferred to a
later release.
Unmodded players are not expected to hear Bardheim instruments.
Release Scope
This release does not add buffs, skills, server-authoritative music state,
synchronized song transfer, Harmony patches, or custom Unity asset bundles.
Source, issue context, and release notes:
Contact:
longhouselistings@gmail.com
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: