balrond hearth marks
Adds a build piece that let you name the zone around you
About this mod Author’s original text
⚒️ Balrond Hearth Mark
Overview
Balrond Hearth Mark adds a new buildable Hearth Mark talisman to Valheim.
Hearth Marks create named area zones around your settlements, camps, outposts, roads, mines, and other important places.
When a player enters a named Hearth Mark area, the zone name is shown in the same style as Valheim biome discovery messages.
Multiple Hearth Marks can connect into one shared network.
Connected marks share the same zone name and message cooldown, can be enabled or disabled together, and show temporary connection beams while being hovered.
The mod is designed to be simple and fully in-game:
No external gameplay config is required.
All setup is done directly on the build piece.
🏗️ What This Mod Adds
⚒️ Hearth Mark
A new buildable talisman-style piece.
The Hearth Mark can:
- Create a named area around itself
- Show the area name when a player enters the zone
- Connect with other Hearth Marks by range
- Share a name across connected Hearth Marks
- Share message cooldown settings across connected Hearth Marks
- Toggle an area marker visual on or off
- Show temporary connection beams between linked marks
- Be enabled or disabled as part of its current network
- Store its state through Valheim ZDO data for multiplayer persistence
🧭 How It Works
- Build a Hearth Mark
- Press Use (E) to give it a name
- Hover it and use + / - to adjust the range
- Use Ctrl + E to set how often the zone message can appear
- Place more Hearth Marks nearby
- If at least one Hearth Mark reaches another, they connect
- Connected Hearth Marks act as one named network
When a player enters the active zone, the resolved Hearth Mark name is displayed.
If one Hearth Mark in a connected network is renamed, the name is applied to the connected enabled network.
If one Hearth Mark in a connected network has its message cooldown changed, the cooldown is also applied to that connected enabled network.
⚙️ Features
- New buildable Hearth Mark
- Named area / settlement marker system
- Connected talisman network
- Shared names across connected Hearth Marks
- Shared message cooldown across connected Hearth Marks
- Adjustable message cooldown from 1 minute to 1440 minutes
- Default message cooldown: 10 minutes
- Adjustable range from 1m to 50m
- Default range: 15m
- Range changes directly in-game
- Optional persistent area marker display
- Temporary hover area marker
- Temporary connection beam visualization
- Enabled / disabled talisman state
- Network-wide disable behavior
- Ward/private-area access support
- Multiplayer-friendly ZDO synchronization
- Full localization key support
- No gameplay config file required
🧱 Building
Build Piece
The Hearth Mark is added to the Hammer build menu.
Category:
Misc
Crafting station:
Workbench
🧾 Recipe
| Resource | Amount |
|---|---:|
| Thunderstone | 1 |
| Feathers | 3 |
| Fine Wood | 2 |
| Bone Fragments | 3 |
🎮 Controls
| Action | Input |
|---|---|
| Set Hearth Mark name | E |
| Enable / disable Hearth Mark network | Shift + E |
| Show / hide persistent area marker | Alt + E |
| Set zone message cooldown | Ctrl + E |
| Increase range | + or Numpad + |
| Decrease range | - or Numpad - |
⚠️ Valheim's Interact() alt parameter is the game's alternative-use input, normally Shift + E.
This mod checks the real keyboard Alt key directly for Alt + E marker toggle.
🏷️ Naming System
Press E on a Hearth Mark to open the name input.
The name limit is:
64 characters
If the Hearth Mark is connected to other enabled Hearth Marks, the name is applied to the current connected network.
This allows one large settlement or base area to share the same name across multiple talismans.
⏱️ Message Cooldown System
Press Ctrl + E on a Hearth Mark to open the message cooldown input.
The cooldown is entered in minutes.
Default cooldown:
10 minutes
Minimum cooldown:
1 minute
Maximum cooldown:
1440 minutes
The cooldown controls how often the zone message can appear again after entering a Hearth Mark area
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.