balrond furRandomizer
Add fur/skin randomization to wolf,neck,serpent,lox,hare,drake
About this mod Author’s original text
🐾 Fur Randomizer - Mod Documentation
Overview
Fur Randomizer enhances Valheim’s wildlife by introducing dynamic color variation for vanilla creatures.
Instead of every creature looking identical, this mod adds a system that randomly assigns fur/skin variants, bringing more life, immersion, and visual diversity to the world.
This mod does not add new creatures, items, or prefabs — it only expands existing visuals.
🐺 Key Features
- 🎨 Randomized fur/skin colors for vanilla creatures
- 🧬 Each spawn can appear with a different visual variant
- 🌍 Adds natural diversity to wildlife encounters
- ⚙️ Lightweight and fully automatic — no configuration required
- 🧩 Works seamlessly with existing vanilla systems
🧩 Supported Creatures
✅ Fully Supported
- Neck
- Wolf
- Hare
- Serpent
- Boar
- Deer
- Asksvin
⚠️ Partially Supported
- Lox
- Hatchling (Drake)
Ragdolls for these creatures revert to default vanilla textures after death (engine limitation).
🔁 Gameplay Behavior
- Each creature spawns with a random skin variant
- Variants are purely visual — no stat changes
- Breeding is not supported
- Offspring use vanilla textures
- Upon growth, they receive a random variant
🚫 Compatibility Notes
- ❌ Does not add:
- New prefabs
- New items
- New mechanics
- ❌ Does not affect gameplay balance
🛠 Technical Notes
- Uses a custom FurRandomizer component
- Materials assigned dynamically at runtime
- Multiplayer compatible (ZDO sync)
- Dedicated server safe
💬 Community & Support
- Discord:
📌 Additional Details
- No configuration required
- Lightweight and performance-friendly
📚 Table of Contents
❓ FAQ
- Does it change gameplay? → No
- Adds new creatures? → No
- Breeding support? → No
🧾 Changelog
1.0.2
- Bugfixes
- Dedicated server fix
1.0.3
- Fixed missing fur index
1.0.4
- Shader fix
1.0.5
- Ashlands shader fix
1.0.6
- Added Boar, Deer, Asksvin
1.0.7
- improve code quality and load time
- minor bugfixes
- improved description and icon
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.