balrond BannerColorizer
Add new crafting station and dye items so you can paint your roof,banner,carpet,crystal wall
About this mod Author’s original text
🎨 BalrondBannerColorizer - Mod Documentation
Overview
BalrondBannerColorizer adds a full dyeing system for several decorative build pieces in Valheim.
Players can craft dyes and use them to recolor banners, carpets, cloth hangings, crystal walls, and darkwood roof tiles.
A new Dye Station allows players to craft dyes and customize decorations anytime.
⚠️ The mod is server compatible but recommended for all players in multiplayer for full visual consistency.
✨ Key Features
- 🎨 8 craftable dyes for decorating structures
- 🧵 Dye support for banners, carpets, hanging cloths, crystal walls and darkwood roofs
- 🪵 New Dye Station crafting table
- 🔄 Change colors anytime after placing the build piece
- 🧠 Dye choice is saved in ZDO and synced across players
- 🛡 Ward protection respected — other players cannot recolor your pieces
🧪 Dye System
Dyes are crafted at the Dye Station and can be applied to supported build pieces.
Available Dyes
- DyeBlack
- DyeBlue
- DyeGreen
- DyeOrange
- DyePurple
- DyeRed
- DyeWhite
- DyeYellow
Example Resources Used
Each dye uses simple vanilla resources such as:
- Coal
- Blueberries
- Raspberry
- Cloudberry
- Resin
- Guck
- Bloodbag
- Bone Fragments
🧱 Supported Build Pieces
The colorizer currently supports the following prefabs:
piece_banner01
piece_banner02
piece_banner03
piece_banner04
piece_banner05
piece_banner06
piece_banner07
piece_banner08
piece_banner09
piece_banner10
piece_banner11
piece_cloth_hanging_door
piece_cloth_hanging_door_blue
piece_cloth_hanging_door_blue2
jute_carpet
jute_carpet_blue
crystal_wall_1x1
darkwood_roof_icorner
darkwood_roof_icorner_45
darkwood_roof_ocorner
darkwood_roof_ocorner_45
darkwood_roof_top
darkwood_roof_top_45
darkwood_roof_45
darkwood_roof
🖌 How Dyeing Works
- Craft dyes at the Dye Station
- Place the dye in hotbar slots 1–8
- Hover over a supported build piece
- Use the dye item while the hover information is visible
Hover UI Displays
- Build piece name
- Dye usage hint
- Current dye color
- Default dye color
Using a dye will instantly recolor the object and synchronize the change with all players.
To return to the original look, use the default dye color shown in the hover text.
🏗 Dye Station
A new crafting station is added:
Prefab ID
piece_dyestation
The station unlocks dye crafting recipes once the required materials are discovered.
🎨 Visual Improvements
Some banners also receive new unique textures, making each banner type visually distinct.
Modified Banners
- Banner 5
- Banner 7
- Banner 8
- Banner 9
- Banner 10
- Banner 11
🖼 Gallery
(Screenshots will be added here in future updates)
📌 Compatibility Notes
- Fully multiplayer compatible
- Works with wards / guard stones
- Dye selections are saved in ZNetView ZDO data
- Supports destruction states for carpets and roof tiles
📂 Installation
Install using your preferred mod manager or manually place the mod in:
BepInEx/plugins
💬 Support & Feedback
- Join our community: Balrond's Den Discord
- Support the developer:
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.