balrond Achievement Rewards
A simple title reward system for your Achievements with server sync
About this mod Author’s original text
🏆 Balrond Achievement Rewards
Server-aware achievement reliability, recovery, and cosmetic Titles for Valheim
Balrond Achievement Rewards turns Valheim's achievement system into a more complete multiplayer-ready progression layer for modded games.
The mod still keeps its original purpose — giving every vanilla Valheim achievement a cosmetic Title — but starting with v0.1.1 it also focuses on something more important: making achievements dependable in real modded and multiplayer environments.
Valheim can stop awarding achievements after certain cheat/devcommand states, can leave achievement-facing statistics behind raw gameplay statistics, and can fail to re-evaluate some progress cleanly. Balrond Achievement Rewards is designed to repair those situations without turning achievements into free unlocks.
The goal is simple:
Let players use mods, servers, administration tools, and long-running characters without permanently losing legitimate achievement progress — while keeping the server in control of the rules.
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What this mod does
Balrond Achievement Rewards has two closely connected systems:
- Achievement reliability
The mod helps Valheim keep legitimate achievement progress working in modded sessions.
Its achievement layer is designed around these rules:
- Valheim's own achievement definitions remain the source of truth.
- The mod does not invent replacement platform achievements.
- The server controls the achievement policy in multiplayer.
- Server-synchronized achievement settings are intended to be locked.
- Legitimate historical progress can be recovered from Valheim's own stored statistics.
- Existing stale cheat-state data can be repaired when the server policy allows it.
- Achievement progress should not be permanently disabled simply because a character entered a modded or administrative session.
- Recovery is based on existing Valheim data and event credit, not on blindly granting every achievement.
- Meta-achievements can be re-evaluated when their prerequisites were completed but Valheim did not update them correctly.
- Cosmetic Title rewards
Every current vanilla Valheim achievement supported by the mod has a cosmetic Title.
Example:
Achievement: Boss3Bonemass
Reward Title: Lightbringer
Boris
↓
Boris the Lightbringer
Titles do not grant stats, buffs, damage, items, recipes, skills, or progression advantages.
Core philosophy
Balrond Achievement Rewards is not an "unlock everything" mod.
It is also not intended to punish players for running a modded server.
The achievement system follows three principles:
Legitimate progress should survive modded play
Using mods, server administration, or development tools should not automatically destroy the ability to earn future achievements forever.
The server decides the rules
On a multiplayer server, achievement-repair and recovery policy is server-authoritative through ServerSync.
Clients should not be able to locally loosen the server's achievement rules.
Recovery is not the same as fabrication
The mod can reconcile stored progress and repair blocked state, but it is not intended to convert arbitrary console actions into legitimate achievement credit.
The objective is to restore real progress that Valheim already knows about, not to generate fake completion.
Server authority and multiplayer
Achievement integrity is a server concern.
For multiplayer, install the same Balrond Achievement Rewards version on:
- the dedicated server or host,
- every client that should earn achievements under the server policy,
- every client that should see player Titles.
Balrond Achievement Rewards uses ServerSync for server-controlled configuration.
Locked server policy
The server can lock synchronized configuration with:
Lock Configuration = true
This should normally remain enabled.
When connected to a server, clients follow the server's synchronized achievement and reward
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.