AzuAutoStoreCompat
A narrow compatibility patch and bridge for AzuAutoStore 3.0.14 on Valheim 1.0 (Ashlands/Unity 6). Fixes missing methods and Harmony ambiguity with mods like ExtraSlots.
About this mod Author’s original text
AzuAutoStoreCompat
A narrow, lightweight runtime compatibility bridge and patch for Azumatt-AzuAutoStore (v3.0.14) to run seamlessly on Valheim 1.0+ (Ashlands / Unity 6).
What this does
- Injects runtime IL compatibility bridges into game assemblies during the BepInEx preloader phase without touching or redistributing original mod DLLs.
- Bridges legacy method signatures:
- ZRoutedRpc.Everybody
- InventoryGrid.Element
- Inventory.AddItem
- Inventory.Changed
- ItemDrop.ItemData.GetTooltip
- Terminal.ConsoleCommand
- Character.Message
- EffectList.Create
- Features dynamic Harmony reflection disambiguation to eliminate AmbiguousMatchException when combined with other mods such as ExtraSlots.
Installation
- Install using r2modman or Mod Manager.
- Depends on BepInExPack_Valheim and Azumatt-AzuAutoStore.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Dependencies
Install these first, or the mod will not work:
denikson-BepInExPack_ValheimAzumatt-AzuAutoStore