AutoSaveInterval

v1.0.2·Updated 2026-06-06

Auto-saves the world every 10 minutes (configurable). Also saves before scheduled restart times (UTC). Server-side only, no Harmony patches, no Jotunn dependency.

About this mod Author’s original text

AutoSaveInterval

Lightweight BepInEx plugin that auto-saves the Valheim world on a configurable interval.

Features

  • Auto-saves every 10 minutes (configurable)
  • Pre-restart save: triggers a save 2 minutes before scheduled ServerRestart times
  • Server-side only (uses ZNet.IsServer check, harmless on clients)
  • Zero dependencies beyond BepInEx (no Jotunn, no Harmony patches)

Configuration

After first run, edit BepInEx/config/fix.autosave.interval.cfg:

[General]

SaveIntervalSeconds = 600

[ServerRestart]

PreRestartSaveMinutes = 2

RestartTimesUTC = 17:00,05:00

Set RestartTimesUTC to match your ServerRestart schedule (comma-separated UTC times).

Compatibility

Compatible with all mods. No Harmony patches means zero conflict surface.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_Valheim

File & checksum

Filename
AutoSaveInterval-1.0.2.zip
File size
110.2 KiB