AutoRefillFires

v1.2.3·Updated 2026-09-27

Automatically refills nearby fires from player or container fuel, with optional automatic repair for supported refillable objects.

About this mod Author’s original text

Auto Refill Fires

A BepInEx mod for Valheim that automatically refills nearby fireplaces and torches.

What's New in 1.2.3

Full CHANGELOG

  • Added Shield Generator and Resin Candle refilling (both disabled by default).
  • Builded against Valheim 1.0.16 & BepInEx 5.4.2351

Features

  • Automatically refills campfires, hearths, torches, braziers, bonfires, hot tubs and other compatible fireplaces
  • Can use fuel from the player inventory and nearby containers
  • Configurable refill radius and threshold
  • Refill to maximum or by a fixed amount
  • Individual enable/disable options for fireplace types
  • Optional automatic repair for supported refillable objects; repair follows the existing Fill* type toggles

Configuration

The configuration file is generated after launching the game once with the mod installed.

BepInEx/config/simplifydave.autorefillfires.cfg

Hotkey

Default:

F7

Pressing the hotkey toggles Auto Refill Fires on or off.

When disabled, the configuration file is automatically reloaded, allowing most settings to be changed without restarting Valheim.

Auto Repair Fires

Automatic repair is disabled by default. Enable it with:

AutoRepair = true in the config file.

By default supported objects are repaired when their health falls below 75%:

RepairBelowPercent = 0.75

Repair follows the existing Fill* type toggles. For example, if FillHearths = true, Hearths can also be repaired; if FillHearths = false, they are ignored by both refill and repair. The same rule applies to campfires, standing/wall torches, braziers, bonfires, Hot Tubs and compatible OtherFireplaces.

Set OnlyRepairOwnPieces = true to restrict automatic repair to pieces built by the local player.

The repair logic reuses the existing fireplace and Hot Tub scans, so enabling repair does not add another scene-wide search. Resin candles and Shield Generators are refill-only additions and are not included in automatic repair.

Fuel Reserve

Example:

KeepFuelReserve = 10

The mod will leave the last 10 matching fuel items untouched in each fuel source.

Fuel Source Priority

Available values:

PlayerFirst

ContainersFirst

If the preferred source does not contain enough usable fuel, the other source is used automatically.

Logging

Available levels:

None, Error, Warning, Info, Debug

Use Debug to see fireplace detection, fuel levels, refill decisions and fuel source selection.

Requirements

  • Valheim
  • BepInExPack Valheim

Installation

Install this client-side mod on each player's client that wants automatic refilling. Dedicated servers do not need it; refilling requires a local player. Server installation does not install the mod on connecting clients.

Install using r2modman Mod Manager, or manually place AutoRefillFires.dll inside:

BepInEx/plugins/AutoRefillFires/

License

MIT

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_Valheim

File & checksum

Filename
AutoRefillFires-1.2.3.zip
File size
123.9 KiB