AssimpLibaries
Assimp / AssimpNet libraries so CustomMeshes can import FBX files on Valheim 1.0.
About this mod Author’s original text
AssimpLibaries
Updated for Valheim 1.0
Native Assimp / AssimpNet libraries used by mods that import FBX meshes (for example CustomMeshes)..obj files used by CustomMeshes do not need this package..fbx files do.
| GitHub
Install with a mod manager so AssimpNet.dll and assimp.dll land under BepInEx/plugins. CustomMeshes 0.5.1+ will look for assimp.dll there and copy it next to valheim.exe (AssimpNet only searches the game folder by default).
Keep crossplay off so BepInEx can load.
Contact
- 𝕏: x.com/cjayride
- Discord: discord.gg/cjayride (find me at the top of the user list) "cjayride"
- Twitch: twitch.tv/cjayride
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: