Ashlands Pack 1
Adds 3 new custom locations to the Ashlands biome. Part of the More World Locations series
Screenshots 1 screenshots
About this mod Author’s original text
Ashlands Pack 1
This mod adds a 3 new custom locations to the Ashlands biome. All locations were made using vanilla build pieces and designed to fit Valheim lore. In order to encourage exploration, the locations spawn at varying distances from world center. Part of the More World Locations series, see below for more details. Special thanks to Insanity who custom designed three Ashlands forts for this mod.
Features
- Adds 3 new custom locations the Ashlands biome.
- Locations spawn at varying distances from world center, see 'World Rings System' below.
- Configurability: Location spawn quantities, location loot. See below for instructions. No custom creature spawns for now. Please request in Discord if you need it.
World Rings System
The Valheim world is a circle with a default radius of 10,500 meters. In order to encourage and maintain exploration, I've defined a set of world rings that all locations in the More World Locations series will use when spawning in a world. Below are the defined world rings...
| Ring # | Start Distance (m) | End Distance (m) |
|--------|---------------------|------------------|
| Ring 1 | 0 | 500 |
| Ring 2 | 500 | 2000 |
| Ring 3 | 1500 | 3000 |
| Ring 4 | 2500 | 4000 |
| Ring 5 | 3500 | 6000 |
| Ring 6 | 4500 | 8500 |
| Ring 7 | 5000 | 10500 |
Instructions
- To add these locations to a non-existing world, no action is required. Ensure the mod is installed and create a new world.
- To add these locations to an existing world, install the mod the Upgrade World. Then load into your existing world and paste this command in console. Note, you must have access to the console either via enabling it via Steam or using a mod.
Command: locations_add MWL_AshlandsFort1, MWL_AshlandsFort2, MWL_AshlandsFort2 start
Custom Loot Lists
For loot, as of 12/19/24 the loot list format has changed. If you're using an old format it will still work but you can't access the new customization feature. To access new customization feature, please convert to the new format below and ensure you include the verision number at top of file.
The new format works as such:
1 - Random roll for total loot slots available. Roll number between 1 - 3. There will be between 1 - 3 loot slots.
2 - For each loot slot, weighted-random selection for item from loot list. Randomly select item from list based on weights.
3 - For each item, random roll between stackMin and stackMax for loot stack amount.
Example for BlackforestLoot1 below:
1 - Random roll results in 2 loot slots
2 - Weighted-random selection for slot 1 = CharredBone
3 - Weighted-random selection for slot 2 = CharredBone
4 - Random roll for slot 1 stack size = 7
5 - Random roll for slot 2 stack size = 1
6 - Final loot in chest = 3 CharredBone, 1 CharredBone
Modded items are confirmed to work in the loot list.
Loot file name: warpalicious.More_World_Locations_LootLists.yml
Loot file structure:
version: 2.0
AshlandsLoot1:
- item: CharredBone
stackMin: 5
stackMax: 10
weight: 1
- item: Charredskull
stackMin: 1
stackMax: 2
weight: 1
- item: CelestialFeather
stackMin: 1
stackMax: 1
weight: 0.1
- item: FlametalOreNew
stackMin: 10
stackMax: 20
weight: 1
More World Locations
The goal of the More World Locations series is to solve Valheims exploration problem. Valheim has a giant map but relatively few points of interest (POI) to find. Once a player learns that each biome is just a copy of what they've already seen, exploring the rest of the map feels unnecessary. The More World Locations series will fix this problem by adding dozens of handcrafted, unique, and interesting POIs to the Valheim world. I started developing the series in Febuary 2024 and have released the following mods in the series. See my mod author page for most up to date list.
- Meadows Pack 1
- Blackforest Pack 1
- Blackforest Pack 2
- Swamp Pack 1
- Mountains Pack 1
- Plains Pack 1
- Mistlands Pack 1
- Adventure Map Pack 1
- More World Traders
- Underground Ruins
Mod Support & Feeback.
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Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: