AshKnightArmor

v1.1.4·Updated 2026-09-10

Adds new custom-modeled set of armor. Initial pieces purchased from in-game traders and are upgradeable to higher tier variants in Mountains and Ashlands.

Screenshots 3 screenshots

About this mod Author’s original text

Additional Credit:

Uses Jotunn

Description:

Adds a custom-modeled set of armor with three variants to the game. Initially inspired by Best/Peak Souls 2's Fume Knight Raime, it kinda ended up taking on a hodgepodge of inspirations from all the armor dudes in the game.

Armor has clanking sound effects by default, they can be disabled on a client-side basis in the config file.

(Mossguard set)

All pieces purchasable from Bog Witch, just helmet is also purchasable from Haldor. Cannot be upgraded in its own tier. Base stats comparable to vanilla bronze and iron armor pieces.

(Glintfang set)

Crafted from Mossguard set using Silver and various materials retrieved from Frost Caves/enemies inside. Base stats have 2 points armor higher than vanilla wolf base armor rating.

(Ashbeak set)

Crafted from Glintfang set using Flametal, various Ashlands drops and additionally a Fallen Valkyrie Trophy for the helmet. Base stats have 2 points armor higher than vanilla flametal base armor rating.

Prefab names

Mossguard:

AshKnightHelm

AshKnightBody

AshKnightLegs

Glintfang:

AshKnightHelmSilver

AshKnightBodySilver

AshKnightLegsSilver

Ashbeak:

AshKnightHelmFume

AshKnightBodyFume

AshKnightLegsFume

Changelog

1.1.4

  • just updating dependency versions for 1.0, no internal logic or feature changes

1.1.3

  • fixed issue where mountain and ashlands leggings could not be upgraded
  • small backend tweak to znet management of clanking sfx

1.1.2

  • adjusted rigging on breastplate, should deform a little more with greatsword animations

1.1.1

  • no mod changes, just updating description and categories

1.1.0

  • added some missing code to register clanking sfx with some vanilla systems; should be synced with effects volume in-game now too

1.0.2

  • removed unintended auxiliary effects from Mossguard Helm
  • added some small auxiliary effects to greaves and helm of later tiers

1.0.1

  • split underarmor texture for chest and legs, better compat for mix and match with vanilla armor

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_ValheimValheimModding-Jotunn

File & checksum

Filename
AshKnightArmor-1.1.4.zip
File size
1.2 MiB