Armory

v2.0.0·Updated 2026-09-21

Craft an Armory Rack to save, store and instantly recall named gear sets - armor, weapons, cape, utility and hotbar - without rummaging through chests every time you switch tasks.

About this mod Author’s original text

Armory

Craft an Armory Rack to save, store, and instantly recall named equipment sets — armor, weapons, shield, cape, utility, and the eight hotbar slots — without rummaging through chests every time you switch between farming, mining, exploring, and fighting.

The rack is also a real storage container. Drop your alternate gear in, walk up, press [Use], and pick the loadout you want. Whatever you're currently wearing is swapped back into the exact slot the new gear came from.

Features

  • Named loadout slots — save your current equipment as "Farming", "Mining", "Boss", etc. Rename by clicking the slot name. Up to 10 slots per rack.
  • Combined armor + hotbar — captures helm, chest, legs, cape, belt, trinket, and quickbar items 1–8.
  • Loadouts are the cells you choose — each worn slot, hotbar key and quick slot can be in a loadout or out of it, and Load touches only what's in. A new loadout starts as armor and cape. Press + on a row to see every saved cell and add or remove some; the group labels add or remove a whole group. An armor set, a weapon kit and a food set load one after another to build an outfit.
  • Storage + loadouts in one — the rack is also a Container (6×4 grid). Load pulls items from the rack and your inventory; saved gear in the rack counts as "available".
  • In-place swap — when Load equips a new item, whatever was in that slot gets stored back at the exact grid position the new item came from. Nothing ends up on the action bar unless that's where it was sitting.
  • Live status — a green ● on the Load button means you're already wearing this loadout. Missing items show red in the summary text and red in the icon strip.
  • Compare window — side-by-side view of your current gear vs. the saved set, with color-coded availability.
  • Named racks — point at a rack and press Shift+[Use] to name it. The name shows on the hover text and heads both panels, so a wall of racks is readable at a glance.
  • Personal or shared — a button in the panel decides whether anyone may open the rack or only the player who built it. Build your own rack, set it to Personal, and your loadouts and the gear behind them are yours.
  • Optional in-game pause — config flag pauses the game while the panel is open, the way the ESC menu does. Works by itself solo or hosting alone; on a dedicated server it takes Pause My Server.

How to Use

  • Build an Armory Rack from the Hammer menu's Furniture tab. Requires a Workbench in range. See Recipe.
  • Press [Use] on the rack to open the panel — your inventory and the rack's storage appear alongside it. Each loadout row has an Equip button and a menu button (three bars) with Save, Show all cells, Compare and Delete; the steps below say "click Save" and so on, meaning that menu, or the row buttons if you turn those on in the config.
  • Click Save (↓) on a slot to capture what you're currently wearing and the items in hotbar slots 1–8.
  • Click Load (↑) on a saved slot to equip that loadout. Items come from the rack first, then your inventory. Whatever you were wearing gets stored in the slot the loaded item came from.
  • A row shows only the cells its loadout loads; a new one starts as helmet, chest, legs and cape. Press + to see every cell that was saved, click a cell to add it or take it out, and press - to hide the rest again. The label above a group (Armor, Weapons, Food,...) adds or removes the whole group. Save always records everything, so a cell added later shows what you had there at the last save.
  • Click the slot name to rename it. Click the red x to delete the slot (empty slots and duplicates delete without confirmation; non-empty unique slots prompt first).
  • Click Shared / Personal in the top-left to choose who may open the rack. Only the player who built it can change this.
  • To name a rack, point at it and press Shift+[Use] — the same modifier Valheim uses for renaming a portal. An empty name returns it to "Armory".

Personal racks

A rack set to Personal can only be opened by the player who

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_ValheimValheimModding-Jotunn

File & checksum

Filename
Armory-2.0.0.zip
File size
381.4 KiB