ArmorModifier
Increase or reduce the armor of specific armor item types by a specified percentage
About this mod Author’s original text
ArmorModifier by Main Street Gaming
Increases or reduces the armor value of specific armor item types by a specified percentage. It is intented for use with difficulty control mods such as CreatureLevelAndLootControl
By Smoothbrain to allow for further difficulty balancing.
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How It Works
- Increases or reduces the armor value of Helmet, Chest, Leg, and Shoulder (Cape) armor types by the specified percentage
- Positive values (e.g. 100) increase the armor value
- Negative values (up to -100) reduce the armor value
- Edit MainStreetGaming.ArmorModifier.cfg to specify the HelmetModifier, ChestModifier, LegModifier, and CapeModifier values
- The resulting Armor value will show up in-game when hovering the mouse over the armor item in the players inventory
- The config settings are enforced by the server
Installation
r2Modman (recommended)
- Install r2modman
- Create a new profile
- Click the 'Online' button
- Search for 'ArmorModifier' and download
- Click 'Start Modded'
Manual
Copy the ArmorModifier.dll folder to /BepInEx/plugins.
Changelog:
v1.0.2
- Compatibility for the Deep North update
v1.0.1
- Updates for Hildir's Request
v1.0.0
- Initial release
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: