Area Repair
Hammer repair also fixes damaged pieces around the one you hit. Extra pieces cost nothing.
About this mod Author’s original text
Area Repair
| GitHub |
| --- |
| github.com/frizzlebeard/FrizzQOL.AreaRepair |
Repair one piece with the hammer, and the damaged pieces around it are repaired too. 🔨
What it does
The piece you are looking at repairs as usual. Every other damaged piece inside a sphere around it is repaired in the same swing.
- Those extra pieces cost no materials.
- They do not need a crafting station.
- Pieces inside a ward you cannot open are left alone.
- The default radius is 5 meters.
Remove any older Area Repair plugin, including aruberuto-AreaRepair, before you use this one.
Config
BepInEx/config/com.frizzqol.arearepair.cfg
| Setting | Default | What it does |
| --- | --- | --- |
| RepairRadius | 5 | Sphere radius in meters. 0 or less turns area repair off. |
The file is created the first time the mod loads.
Multiplayer
Install this on the dedicated server and on every client.
Install
Install with r2modman or the Mod Manager.
To install by hand, copy FrizzQOL.AreaRepair.dll into BepInEx/plugins.
Requirements
- Valheim
- BepInExPack for Valheim
Support
☕ If you enjoy my work, please buy me a coffee.
Cash App: $FrizzleFry4
License
MIT License. You can use, copy, change, and share this mod. The LICENSE file shipped with the package has the full text.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: