ArchValheimOptional
The Arch Valheim optional mods modpack
About this mod Author’s original text
ArchValheimOptional
A modpack containing optional mods for Arch Valheim players
To request more mods, ask kevr in IRC.
Any mod, other than BepInEx or the ArchValheim modpack, can be disabled in r2modman if you wish to selectively use a subset of the optional mods in this pack.
Setup
- Retrieve the latest AppImage at
- chmod +x /path/to/r2modman-X.X.XX.AppImage
- Run the AppImage and update r2modman if prompted. Any update may change the original AppImage version.
- ln -s /path/to/r2modman-X.X.XX.AppImage ~/.local/bin/r2modman
Now, you can launch r2modman via ~/.local/bin/r2modman.
Usage
- Open r2modman
- Select the Game tab, search for Valheim, select it, and choose Steam
- Create a new profile
- Browse for and install ArchValheim
- Launch Valheim with Start Modded in the upper-left corner of r2modman
- Log in to the server as per usual
NOTE: DO NOT follow update prompts in r2modman for outdated mods. The
ArchValheim modpack will maintain the correct versions for all mods we
use. Upstreams may update their mods, but we may be using outdated versions
purposefully.
Required Mods
To obtain the minimal required mods for the Arch Valheim server, use the ArchValheim modpack. This modpack depends on ArchValheim, so either one can be installed seamlessly.
Optional Mods
This pack, ArchValheimOptional, contains all supported mods on the Arch Valheim server, including a dependency on the ArchValheim required modpack.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: