AntiMarlthonCore
Nullifies the ads that Marlthon put in his MarltonCore mod
About this mod Author’s original text
This is my first mod.
This mod is an empty dll that uses the game GUID as MarlthoCore which makes MarlthonCore unable to be loaded. This effectively nullifies the ads he put in. He claims that his MarlthonCore is needed for his other mods to function. If that is the case, this "mod" will server as a replacement. This mod does not enable you to bypass his Multiplayer paywall, it merely removes the Main Menu and NPC ad. The NPC ad is especially egregious. This is all the lines that the NPC can say.
This is all it contains
BepInEx;
namespace AntiMarlthonCore
{
[BepInPlugin("marlthon.MarlthonCore", "AntiMarlthonCore", "1.0.0")]
public class AntiMarlthonCore: BaseUnityPlugin
{
}
}
"Creators forge invisible realms... but without support, even gods fade into oblivion."
"He who plays but does not support reaps empty worlds."
"I see a future without mods... dark, silent... only because few reached out."
"Ah, I see you enjoy mods... but your purse remains closed, eh?"
"Heh... the gods see everything, even those who download but don�t support."
"Free mod? Yes. Hungry creator? Also yes."
"It costs nothing to support, but costs dearly to lose the fun... just saying."
"The Creator watches... and weighs the hearts of those who take without giving back."
"Ah, the traveler uses ten mods and still complains about bugs... what a delicious irony."
"If every player gave a coin, I''d have... well, fewer reasons to appear!"
"Do you know what�s rarer than me? A player who supports modders."
"Bring offerings to the creators, or face my eternally bugged apparition!"
"They say buying a modder a coffee increases FPS by 10%. Coincidence?"
"Supporting creators keeps the magic of this world alive."
"Great mods are born from small helps."
"The true hero not only plays... he also supports."
From IronGate.
The thing that we’ve been getting the most questions about, however, is the phenomenon where mods cost money. We >definitely understand that you spend a lot of your time on creating a mod, and that you might want financial >compensation for that, but Iron Gate does not condone locking modded content behind a paywall.
We feel that charging money for a mod is against the creative and open spirit of modding itself, and therefore we >urge all mod authors to make their mods freely available to all who want to play them. This should include the whole >mod, and not just have part of the mod available for free while another part of it costs money. If you want to show >your appreciation for a mod author you can of course still support them with a voluntary donation, but we do not want >payment to be a requirement to access a mod.
Credits
Reddit Post
Thank you u/PerspectiveBroad4501 for the list.
Thank you SmoothBrain for telling me about this method.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: